Searched refs:getShaderivRobust (Results 1 – 3 of 3) sorted by relevance
304 void getShaderivRobust(ShaderProgramID shaderPacked, GLenum pname, GLsizei bufSize, \
6780 void Context::getShaderivRobust(ShaderProgramID shader, in getShaderivRobust() function in gl::Context
1264 context->getShaderivRobust(shaderPacked, pname, bufSize, length, params); in GL_GetShaderivRobustANGLE()