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Searched refs:getShadersAndLayout (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h52 angle::Result getShadersAndLayout(const gl::Context *context,
DClear11.cpp134 angle::Result Clear11::ShaderManager::getShadersAndLayout(const gl::Context *context, in getShadersAndLayout() function in rx::Clear11::ShaderManager
729 ANGLE_TRY(mShaderManager.getShadersAndLayout(context, mRenderer, clearParams.colorType, numRtvs, in clearFramebuffer()