Searched refs:getShadersAndLayout (Results 1 – 2 of 2) sorted by relevance
52 angle::Result getShadersAndLayout(const gl::Context *context,
134 angle::Result Clear11::ShaderManager::getShadersAndLayout(const gl::Context *context, in getShadersAndLayout() function in rx::Clear11::ShaderManager729 ANGLE_TRY(mShaderManager.getShadersAndLayout(context, mRenderer, clearParams.colorType, numRtvs, in clearFramebuffer()