/external/skia/src/gpu/ |
D | GrRenderTarget.h | 44 GrAttachment* getStencilAttachment(bool useMSAASurface) const { in getStencilAttachment() function 48 GrAttachment* getStencilAttachment() const { in getStencilAttachment() function 49 return getStencilAttachment(this->numSamples() > 1); in getStencilAttachment()
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D | GrRenderTarget.cpp | 65 return GrBackendFormatStencilBits(this->getStencilAttachment(useMSAASurface)->backendFormat()); in numStencilBits()
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D | GrRenderTargetProxy.cpp | 115 return rt->getStencilAttachment(useMSAASurface) || in canUseStencil()
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/external/skqp/src/gpu/ |
D | GrRenderTarget.cpp | 88 SkASSERT(this->getStencilAttachment()); in numStencilBits() 89 return this->getStencilAttachment()->bits(); in numStencilBits()
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D | GrRenderTargetPriv.h | 24 GrStencilAttachment* getStencilAttachment() const { in getStencilAttachment() function
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D | GrResourceProvider.cpp | 408 if (rt->renderTargetPriv().getStencilAttachment()) { in attachStencilAttachment() 436 return SkToBool(rt->renderTargetPriv().getStencilAttachment()); in attachStencilAttachment()
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D | GrOpList.cpp | 187 if (!rt->renderTargetPriv().getStencilAttachment()) { in isFullyInstantiated()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateCache.cpp | 80 SkASSERT(renderTarget->getStencilAttachment()); in findOrCreatePipelineState() 82 SkASSERT(renderTarget->getStencilAttachment()->numSamples() == programInfo.numSamples()); in findOrCreatePipelineState()
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D | GrVkRenderTarget.cpp | 329 withStencil ? static_cast<GrVkAttachment*>(this->getStencilAttachment()) in createFramebuffer() 358 const GrAttachment* stencil = this->getStencilAttachment(); in getAttachmentsDescriptor() 455 const GrAttachment* stencil = this->getStencilAttachment(); in stencilImageResource() 466 const GrAttachment* stencil = this->getStencilAttachment(); in stencilAttachmentView()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpuCommandBuffer.cpp | 19 GrStencilAttachment* sb = fRenderTarget->renderTargetPriv().getStencilAttachment(); in begin()
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D | GrGLRenderTarget.cpp | 93 if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) { in getBackendRenderTarget() 115 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); in completeStencilAttachment()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 135 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in attachTextures() 185 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in detachTextures()
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/external/skia/src/gpu/d3d/ |
D | GrD3DRenderTarget.cpp | 186 if (auto stencil = this->getStencilAttachment()) { in stencilDxgiFormat() 198 if (const GrAttachment* stencil = this->getStencilAttachment()) { in genKey()
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D | GrD3DOpsRenderPass.cpp | 68 if (auto stencil = d3dRT->getStencilAttachment()) { in onBegin() 326 GrAttachment* sb = fRenderTarget->getStencilAttachment(); in onClearStencilClip()
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/external/skqp/src/gpu/vk/ |
D | GrVkRenderTarget.cpp | 272 const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); in getAttachmentsDescriptor() 385 const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); in stencilImageResource() 396 const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); in stencilAttachmentView()
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D | GrVkPipelineStateCache.cpp | 91 SkASSERT(renderTarget->renderTargetPriv().getStencilAttachment()); in refPipelineState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 204 (foundDepth && (mState.getStencilAttachment() == nullptr)); in invalidateBase() 213 if (discardStencil && mState.getStencilAttachment()) in invalidateBase() 215 ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment())); in invalidateBase()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 86 if (framebufferObject->getStencilAttachment() != nullptr && in GetClearParameters() 87 framebufferObject->getStencilAttachment()->getStencilSize() > 0) in GetClearParameters()
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/external/skia/src/gpu/dawn/ |
D | GrDawnCaps.cpp | 186 bool hasDepthStencil = rt->getStencilAttachment() != nullptr; in makeDesc()
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D | GrDawnOpsRenderPass.cpp | 60 auto stencilAttachment = static_cast<GrDawnAttachment*>(fRenderTarget->getStencilAttachment()); in beginRenderPass()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlGpuCommandBuffer.mm | 31 rt->renderTargetPriv().getStencilAttachment()); 201 GrStencilAttachment* sb = fRenderTarget->renderTargetPriv().getStencilAttachment();
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/external/angle/src/libANGLE/ |
D | Framebuffer.h | 82 const FramebufferAttachment *getStencilAttachment() const; 242 const FramebufferAttachment *getStencilAttachment() const;
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D | Framebuffer.cpp | 435 return getStencilAttachment(); in getAttachment() 556 const FramebufferAttachment *FramebufferState::getStencilAttachment() const in getStencilAttachment() function in gl::FramebufferState 648 return (getDepthAttachment() != nullptr && getStencilAttachment() != nullptr && in hasSeparateDepthAndStencilAttachments() 983 const FramebufferAttachment *Framebuffer::getStencilAttachment() const in getStencilAttachment() function in gl::Framebuffer 985 return mState.getStencilAttachment(); in getStencilAttachment() 1633 const bool clearStencil = getStencilAttachment() != nullptr && in clearBufferfi()
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/external/skia/src/gpu/mock/ |
D | GrMockTexture.h | 125 if (GrAttachment* stencil = this->getStencilAttachment()) { in getBackendRenderTarget()
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/external/skqp/src/gpu/mock/ |
D | GrMockTexture.h | 134 if (GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment()) { in getBackendRenderTarget()
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