/external/deqp/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 649 …programs[m_fragment_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_FRAGMEN… in prepareProgram() 652 …programs[m_geometry_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_GEOMETR… in prepareProgram() 655 programs[m_tesselation_control_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, in prepareProgram() 659 …programs[m_tesselation_evaluation_stage_index]->getSubroutineUniformLocation(subroutine_uniform_na… in prepareProgram() 663 …programs[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SH… in prepareProgram()
|
D | glcViewportArrayTests.hpp | 153 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
|
D | glcViewportArrayTests.cpp | 477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in glcts::ViewportArray::Utils::program 482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() 3788 GLint location = program.getSubroutineUniformLocation("routine", GL_GEOMETRY_SHADER); in prepareUniforms()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in gl4cts::ShaderSubroutine::Utils::program 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() 2217 …m_po_subroutine_uniform_index = gl.getSubroutineUniformLocation(m_po_id, GL_VERTEX_SHADER, "colorG… in executeTestIteration() 3248 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform… in getSubroutineUniformLocation() function in gl4cts::ShaderSubroutine::FunctionalTest3_4 3256 location = gl.getSubroutineUniformLocation(program_id, GL_VERTEX_SHADER, uniform_name); in getSubroutineUniformLocation() 3371 const GLint location = getSubroutineUniformLocation(program_id, uniform_name, true); in inspectProgramResourceiv() 3640 …GLuint uniform_location = getSubroutineUniformLocation(program_id, uniform_names[uniform], use_pro… in inspectSubroutineBinding() 3692 …GLint first_routine_location = getSubroutineUniformLocation(program_id, uniform_names[0], use_prog… in testDraw() 3694 …GLint second_routine_location = getSubroutineUniformLocation(program_id, uniform_names[1], use_pro… in testDraw() 3985 program.getSubroutineUniformLocation(subroutine_uniform_names[type][uniform], GL_VERTEX_SHADER); in iterate() [all …]
|
D | gl4cShaderSubroutineTests.hpp | 105 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)… 445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
|
D | gl4cShadingLanguage420PackTests.hpp | 286 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
|
D | gl4cShadingLanguage420PackTests.cpp | 18256 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum sha… in getSubroutineUniformLocation() function in gl4cts::GLSL420Pack::Utils::program 18261 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
|
/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
|
D | Context_gl.cpp | 2273 GLint Context::getSubroutineUniformLocation(ShaderProgramID program, in getSubroutineUniformLocation() function in gl::Context
|
/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 356 glGetSubroutineUniformLocationFunc getSubroutineUniformLocation; variable
|
D | glwInitGL40.inl | 173 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubrou…
|
D | glwInitGL41.inl | 188 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubrou…
|
D | glwInitGL42.inl | 196 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
|
D | glwInitGL44.inl | 227 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
|
D | glwInitGL43.inl | 218 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
|
D | glwInitGL45.inl | 271 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
|
D | glwInitGL46.inl | 271 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSu…
|
D | glwImpl.inl | 2812 return gl->getSubroutineUniformLocation(program, shadertype, name);
|
/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 587 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL() 1609 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL() 3375 getSubroutineUniformLocation = &glGetSubroutineUniformLocationNULL; in initProcsDesktopGLNULL() 4396 getSubroutineUniformLocation = &glGetSubroutineUniformLocationNULL; in initProcsDesktopGLNULL()
|
D | DispatchTableGL_autogen.h | 427 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC getSubroutineUniformLocation = nullptr; variable
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 356 gl->getSubroutineUniformLocation = glGetSubroutineUniformLocation;
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 9113 …routine_location = gl.getSubroutineUniformLocation(this->program_object_id, shader_type, "routine"… in execute_dispatch_test() 9301 …routine_location = gl.getSubroutineUniformLocation(this->program_object_id, shader_type, "routine"… in execute_draw_test()
|
/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 564 returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); in GL_GetSubroutineUniformLocation()
|
/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 2605 glw::GLint returnValue = m_gl.getSubroutineUniformLocation(program, shadertype, name);
|