Searched refs:getSwizzleA (Results 1 – 3 of 3) sorted by relevance
142 GLenum getSwizzleA() const { return mSwizzleA; } in getSwizzleA() function
3356 *params = (GLfloat)texture->getSwizzleA(); in GetTexParameterfv()3436 *params = (GLint)texture->getSwizzleA(); in GetTexParameteriv()
3199 GLenum swizzleA = texture->getSwizzleA(); in applyTextures()