Searched refs:getSync (Results 1 – 7 of 7) sorted by relevance
261 Sync *getSync(GLuint handle) const;
341 Sync *SyncManager::getSync(GLuint handle) const in getSync() function in gl::SyncManager
392 Sync *getSync(GLsync handle) const;
3428 Sync *syncObject = context->getSync(sync); in ValidateGetSynciv()4350 if (sync != static_cast<GLsync>(0) && !context->getSync(sync)) in ValidateDeleteSync()4373 Sync *clientWaitSync = context->getSync(sync); in ValidateClientWaitSync()4403 Sync *waitSync = context->getSync(sync); in ValidateWaitSync()
1036 Sync *Context::getSync(GLsync handle) const in getSync() function in gl::Context1038 return mState.mSyncManager->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); in getSync()1101 return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))); in getLabeledObjectFromPtr()6206 syncObject = getSync(sync); in getSynciv()7669 Sync *syncObject = getSync(syncHandle); in fenceSync()7681 return (getSync(sync) != nullptr); in isSync()7686 Sync *syncObject = getSync(sync); in clientWaitSync()7698 Sync *syncObject = getSync(sync); in waitSync()
2512 if (context->getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr) in ValidateObjectPtrName()
409 SharedPtr<FenceSync> getSync (void) { return m_sync; } in getSync() function in deqp::egl::GLES2ThreadTest::Operation900 texture = SharedPtr<Texture>(new Texture(getEvent(), getSync())); in CreateTexture()1185 buffer = SharedPtr<Buffer>(new Buffer(getEvent(), getSync())); in CreateBuffer()1349 shader = SharedPtr<Shader>(new Shader(getEvent(), getSync())); in CreateShader()1492 program = SharedPtr<Program>(new Program(getEvent(), getSync())); in CreateProgram()1894 image = SharedPtr<EGLImage>(new EGLImage(getEvent(), getSync())); in CreateImageFromTexture()