Searched refs:getTargetFramebuffer (Results 1 – 6 of 6) sorted by relevance
2252 const Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in getFramebufferAttachmentParameteriv()4541 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture2D()4565 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture3D()4587 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferRenderbuffer()4612 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureLayer()4636 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTextureMultiview()4667 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in framebufferTexture()4707 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in discardFramebuffer()4719 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateFramebuffer()4741 Framebuffer *framebuffer = mState.getTargetFramebuffer(target); in invalidateSubFramebuffer()[all …]
1082 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferParameteri()1129 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferParameteriv()
344 Framebuffer *getTargetFramebuffer(GLenum target) const;
1718 Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferRenderbufferBase()1782 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateFramebufferTextureBase()5151 const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); in ValidateGetFramebufferAttachmentParameterivBase()
1749 Framebuffer *State::getTargetFramebuffer(GLenum target) const in getTargetFramebuffer() function in gl::State
2004 (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->isDefault()); in ValidateDiscardFramebufferEXT()