Searched refs:getTexCube (Results 1 – 2 of 2) sorted by relevance
97 const glu::TextureCube* getTexCube (void);
234 m_texManager.bindTexture(unitNdx, getTexCube()); in init()317 const glu::TextureCube* RandomShaderCase::getTexCube (void) in getTexCube() function in deqp::gls::RandomShaderCase