Searched refs:getTextureByType (Results 1 – 8 of 8) sorted by relevance
269 const Texture *const texture = getTextureByType(target); in getTexParameterxv()574 Texture *const texture = getTextureByType(target); in texParameterx()580 Texture *const texture = getTextureByType(target); in texParameterxv()
1454 Texture *Context::getTextureByType(TextureType type) const in getTextureByType() function in gl::Context1462 return getTextureByType(TextureTargetToType(target)); in getTextureByTarget()2285 Texture *texture = getTextureByType(target); in texBuffer()2298 Texture *texture = getTextureByType(target); in texBufferRange()2305 const Texture *const texture = getTextureByType(target); in getTexParameterfv()2320 const Texture *const texture = getTextureByType(target); in getTexParameteriv()2326 const Texture *const texture = getTextureByType(target); in getTexParameterIiv()2332 const Texture *const texture = getTextureByType(target); in getTexParameterIuiv()2400 Texture *const texture = getTextureByType(target); in texParameterf()2406 Texture *const texture = getTextureByType(target); in texParameterfv()[all …]
409 Texture *getTextureByType(TextureType type) const;
1802 Texture *texture = context->getTextureByType(target); in ValidateGenerateMipmapBase()6411 if (context->getTextureByType(target) == nullptr) in ValidateGetTexParameterBase()6961 if (context->getTextureByType(target) == nullptr) in ValidateTexParameterBase()7706 Texture *texture = context->getTextureByType(target); in ValidateTexStorageMultisample()7763 if (context->getTextureByType(type) == nullptr) in ValidateGetTexLevelParameterBase()
575 Texture *texture = context->getTextureByType(texType); in ValidateES3TexImageParametersBase()1386 Texture *texture = context->getTextureByType(target); in ValidateES3TexStorageParametersBase()
1023 Texture *texture = context->getTextureByType(texType); in ValidateES2TexImageParametersBase()1971 Texture *texture = context->getTextureByType(target); in ValidateES2TexStorageParametersBase()
4548 gl::Texture *textureObject = context->getTextureByType(type); in ValidateBindTexImage()
68 gl::Texture *textureObject = context->getTextureByType(type); in BindTexImage()