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Searched refs:getTextureID (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp129 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
143 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
153 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
163 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
DBlitGL.cpp632 mStateManager->bindTexture(source->getType(), source->getTextureID()); in copySubTexture()
714 source->getTextureID(), static_cast<GLint>(sourceLevel))); in copySubTextureCPUReadback()
813 mStateManager->bindTexture(dest->getType(), dest->getTextureID()); in copySubTextureCPUReadback()
838 source->getTextureID(), static_cast<GLint>(sourceLevel))); in copyTexSubImage()
846 mStateManager->bindTexture(dest->getType(), dest->getTextureID()); in copyTexSubImage()
882 source->getTextureID(), imageIndex.getLevelIndex())); in clearRenderableTexture()
907 source->getTextureID(), in clearRenderableTexture()
939 GL_FRAMEBUFFER, bindTarget, source->getTextureID(), in clearRenderableTexture()
1082 mStateManager->bindTexture(sourceType, source->getTextureID()); in generateSRGBMipmap()
1102 source->getTextureID(), baseLevel + levelIdx)); in generateSRGBMipmap()
DFramebufferGL.cpp99 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment()
107 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment()
115 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
126 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
132 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
143 textureGL->getTextureID(), in BindFramebufferAttachment()
149 textureGL->getTextureID(), in BindFramebufferAttachment()
DSemaphoreGL.cpp39 GetImplAs<TextureGL>(textureBarriers[textureIdx].texture)->getTextureID(); in GatherNativeTextureIDs()
DTextureGL.h190 GLuint getTextureID() const { return mTextureID; } in getTextureID() function
DStateManagerGL.cpp932 bindTexture(textureType, textureGL->getTextureID()); in updateProgramTextureBindings()
1043 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp65 buffer = gl_egl::GLObjectHandleToEGLClientBuffer(textureGL->getTextureID()); in initialize()
119 stateManager->bindTexture(type, texture->getTextureID()); in setTexture2D()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp162 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp414 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
DDXGISwapChainWindowSurfaceWGL.cpp189 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
/external/angle/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm179 GLuint textureID = textureGL->getTextureID();