Searched refs:getTextureID (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 129 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 143 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 153 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 163 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
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D | BlitGL.cpp | 632 mStateManager->bindTexture(source->getType(), source->getTextureID()); in copySubTexture() 714 source->getTextureID(), static_cast<GLint>(sourceLevel))); in copySubTextureCPUReadback() 813 mStateManager->bindTexture(dest->getType(), dest->getTextureID()); in copySubTextureCPUReadback() 838 source->getTextureID(), static_cast<GLint>(sourceLevel))); in copyTexSubImage() 846 mStateManager->bindTexture(dest->getType(), dest->getTextureID()); in copyTexSubImage() 882 source->getTextureID(), imageIndex.getLevelIndex())); in clearRenderableTexture() 907 source->getTextureID(), in clearRenderableTexture() 939 GL_FRAMEBUFFER, bindTarget, source->getTextureID(), in clearRenderableTexture() 1082 mStateManager->bindTexture(sourceType, source->getTextureID()); in generateSRGBMipmap() 1102 source->getTextureID(), baseLevel + levelIdx)); in generateSRGBMipmap()
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D | FramebufferGL.cpp | 99 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment() 107 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment() 115 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 126 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 132 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 143 textureGL->getTextureID(), in BindFramebufferAttachment() 149 textureGL->getTextureID(), in BindFramebufferAttachment()
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D | SemaphoreGL.cpp | 39 GetImplAs<TextureGL>(textureBarriers[textureIdx].texture)->getTextureID(); in GatherNativeTextureIDs()
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D | TextureGL.h | 190 GLuint getTextureID() const { return mTextureID; } in getTextureID() function
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D | StateManagerGL.cpp | 932 bindTexture(textureType, textureGL->getTextureID()); in updateProgramTextureBindings() 1043 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 65 buffer = gl_egl::GLObjectHandleToEGLClientBuffer(textureGL->getTextureID()); in initialize() 119 stateManager->bindTexture(type, texture->getTextureID()); in setTexture2D()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 162 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 414 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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D | DXGISwapChainWindowSurfaceWGL.cpp | 189 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | IOSurfaceSurfaceEAGL.mm | 179 GLuint textureID = textureGL->getTextureID();
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