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Searched refs:getUniformBlockBinding (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h236 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const in getUniformBlockBinding() function
238 return mExecutable->getUniformBlockBinding(uniformBlockIndex); in getUniformBlockBinding()
670 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
DProgramExecutable.h265 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const in getUniformBlockBinding() function
DProgram.cpp3139 GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const in getUniformBlockBinding() function in gl::Program
3142 return mState.getUniformBlockBinding(uniformBlockIndex); in getUniformBlockBinding()
DvalidationES.cpp574 GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); in ValidateProgramDrawStates()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h145 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
DlibGLESv3.cpp2622 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); in GetActiveUniformBlockiv()
DProgram.cpp480 GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const in getUniformBlockBinding() function in es2::Program
/external/angle/third_party/vulkan-deps/glslang/src/glslang/Public/
DShaderLang.h925 … int getUniformBlockBinding(int index) const { return getUniformBlock(index).getBinding(); } in getUniformBlockBinding() function
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h904 … int getUniformBlockBinding(int index) const { return getUniformBlock(index).getBinding(); } in getUniformBlockBinding() function
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp1163 setUniformBlockBinding(binding, mState.getUniformBlockBinding(binding)); in syncState()
DStateManagerGL.cpp979 GLuint binding = program->getUniformBlockBinding(static_cast<GLuint>(uniformBlockIndex)); in updateProgramUniformBufferBindings()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2318 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex); in updateUniformBufferCache()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp2754 GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); in CaptureSharedContextMidExecutionSetup()