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Searched refs:getUniformBuffersMask (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.h458 const angle::BitSet<gl::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS> &getUniformBuffersMask() in getUniformBuffersMask() function
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp4227 mState.getUniformBuffersMask(), in invalidateCurrentShaderResources()