Searched refs:getUniformMapping (Results 1 – 3 of 3) sorted by relevance
13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping() function in GrGLSLUniformHandler
87 GrShaderVar getUniformMapping(const GrFragmentProcessor& owner, SkString rawName) const;
95 GrShaderVar uniform = args.fUniformHandler->getUniformMapping( in invokeChildWithMatrix()