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Searched refs:getUniformName (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp278 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function
283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function
1114 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate()
1147 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders()
1155 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
1284 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1286 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1288 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1290 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1298 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
[all …]
Des31fUniformLocationTests.cpp127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function
392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations()
563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
/external/skia/modules/canvaskit/tests/
Drtshader.spec.js60 expect(spiral.getUniformName(2)).toEqual('in_colors0');
/external/skia/modules/canvaskit/
Dexterns.js175 getUniformName: function() {}, method
507 getUniformName: function() {}, method
DCHANGELOG.md78 `RuntimeEffect.getUniformName`. The total number of floats across all uniforms (that must be
/external/angle/third_party/vulkan-deps/glslang/src/glslang/Public/
DShaderLang.h895 const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } in getUniformName() function
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h874 const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } in getUniformName() function
/external/skia/modules/canvaskit/npm_build/types/
Dcanvaskit-wasm-tests.ts579 const d = par.getUniformName(3); // $ExpectType string
679 const d = rt.getUniformName(3); // $ExpectType string
Dindex.d.ts974 getUniformName(index: number): string; method
2566 getUniformName(index: number): string; method
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp12938 const glw::GLchar* getUniformName(glw::GLuint argument) const;
14787 const glw::GLchar* BuiltinFunctionTest::getUniformName(glw::GLuint argument) const in getUniformName() function in gl4cts::BuiltinFunctionTest
15215 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15259 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15379 const glw::GLchar* uniform_name = getUniformName(argument); in testBegin()