Searched refs:getUniformName (Results 1 – 10 of 10) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 278 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function 283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function 1114 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate() 1147 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders() 1155 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() 1284 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1286 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1288 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1290 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders() 1298 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders() [all …]
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D | es31fUniformLocationTests.cpp | 127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function 392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations() 563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
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/external/skia/modules/canvaskit/tests/ |
D | rtshader.spec.js | 60 expect(spiral.getUniformName(2)).toEqual('in_colors0');
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/external/skia/modules/canvaskit/ |
D | externs.js | 175 getUniformName: function() {}, method 507 getUniformName: function() {}, method
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D | CHANGELOG.md | 78 `RuntimeEffect.getUniformName`. The total number of floats across all uniforms (that must be
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/Public/ |
D | ShaderLang.h | 895 const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } in getUniformName() function
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/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 874 const char *getUniformName(int index) const { return getUniform(index).name.c_str(); } in getUniformName() function
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/external/skia/modules/canvaskit/npm_build/types/ |
D | canvaskit-wasm-tests.ts | 579 const d = par.getUniformName(3); // $ExpectType string 679 const d = rt.getUniformName(3); // $ExpectType string
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D | index.d.ts | 974 getUniformName(index: number): string; method 2566 getUniformName(index: number): string; method
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 12938 const glw::GLchar* getUniformName(glw::GLuint argument) const; 14787 const glw::GLchar* BuiltinFunctionTest::getUniformName(glw::GLuint argument) const in getUniformName() function in gl4cts::BuiltinFunctionTest 15215 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() 15259 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() 15379 const glw::GLchar* uniform_name = getUniformName(argument); in testBegin()
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