Searched refs:getUniformuivRobust (Results 1 – 3 of 3) sorted by relevance
368 void getUniformuivRobust(ShaderProgramID programPacked, UniformLocation locationPacked, \
7563 void Context::getUniformuivRobust(ShaderProgramID program, in getUniformuivRobust() function in gl::Context
2200 context->getUniformuivRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformuivRobustANGLE()