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Searched refs:getVertexArray (Results 1 – 25 of 30) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp230 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState()
245 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState()
269 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawElementsState()
367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance()
368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance()
412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes()
414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
DStateManagerGL.cpp2020 VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray()); in syncState()
2024 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState()
2108 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout()
148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
DContext11.cpp42 VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(context->getState().getVertexArray()); in DrawCallHasDynamicAttribs()
69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray()
315 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl()
454 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, cmd->count, in drawElementsIndirect()
849 const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray()); in triggerDrawCallProgramRecompilation()
DRenderer11.cpp1898 ANGLE_TRY(glState.getVertexArray()->getIndexRange(context, indexType, indexCount, indices, in drawElements()
1966 gl::VertexArray *vao = glState.getVertexArray(); in drawLineLoop()
2044 gl::VertexArray *vao = glState.getVertexArray(); in drawTriangleFan()
DStateManager11.cpp1138 mVertexArray11 = GetImplAs<VertexArray11>(state.getVertexArray()); in syncState()
1188 ASSERT(mVertexArray11 == GetImplAs<VertexArray11>(state.getVertexArray())); in syncState()
/external/angle/src/libANGLE/
DvalidationES2.h101 context->getState().getVertexArray()->id().value == 0; in ValidateVertexAttribPointer()
DState.cpp1834 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer()
1845 getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, in setVertexAttribFormat()
1852 getVertexArray()->setVertexBindingDivisor(bindingIndex, divisor); in setVertexBindingDivisor()
2112 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer()
2158 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray()
2191 getVertexArray()->setVertexAttribDivisor(context, index, divisor); in setVertexAttribDivisor()
2197 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer()
2574 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv()
3033 QueryVertexAttribPointerv(getVertexArray()->getVertexAttribute( in getPointerv()
DvalidationESEXT.cpp127 if (context->getVertexArray({name}) == nullptr) in ValidateObjectIdentifierAndName()
369 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexEXT()
459 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexOES()
DState.h357 VertexArray *getVertexArray() const in getVertexArray() function
432 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
DvalidationES.cpp469 const VertexArray *vao = context->getState().getVertexArray(); in ValidateVertexShaderAttributeTypeMatch()
861 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE()
862 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE()
3723 VertexArray *vertexArray = state.getVertexArray(); in ValidateDrawStates()
3838 if (state.getVertexArray()->hasEnabledNullPointerClientArray()) in ValidateDrawStates()
3965 const VertexArray *vao = context->getState().getVertexArray(); in ValidateDrawStates()
4121 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsStates()
DContext.cpp1041 VertexArray *Context::getVertexArray(VertexArrayID handle) const in getVertexArray() function in gl::Context
1076 return getVertexArray({name}); in getLabeledObject()
2836 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation()
5762 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribivImpl()
5785 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribfv()
5803 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIiv()
5821 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIuiv()
5837 const VertexAttribute &attrib = getState().getVertexArray()->getVertexAttribute(index); in getVertexAttribPointerv()
7462 VertexArray *vao = getVertexArray(array); in isVertexArray()
9147 const VertexArray *vao = glState.getVertexArray(); in updateActiveAttribsMask()
[all …]
DContext.h400 VertexArray *getVertexArray(VertexArrayID handle) const;
DvalidationES.h964 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsCommon()
DvalidationES31.cpp533 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsIndirect()
/external/angle/src/libANGLE/renderer/d3d/
DIndexDataManager.cpp303 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetIndexTranslationDestType()
DVertexDataManager.cpp253 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1369 gl::VertexArray *vao = context->getState().getVertexArray(); in applyIndexBuffer()
1445 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, indices, in drawElementsImpl()
1456 gl::VertexArray *vao = context->getState().getVertexArray(); in drawElementsImpl()
1752 VertexArray9 *vao = GetImplAs<VertexArray9>(state.getVertexArray()); in applyShaders()
/external/angle/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
Dframe_capture_utils.cpp700 if (state.getVertexArray()) in SerializeContextState()
702 json->addScalar("VertexArrayID", state.getVertexArray()->id().value); in SerializeContextState()
DFrameCapture.cpp2941 const gl::VertexArray *currentVertexArray = apiState.getVertexArray(); in CaptureMidExecutionSetup()
4364 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData()
4831 const gl::VertexArray *vao = context->getState().getVertexArray(); in captureClientArraySnapshot()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h594 VertexArray *getVertexArray(GLuint array) const;
DContext.cpp1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray()
1484 VertexArray *Context::getVertexArray(GLuint array) const in getVertexArray() function in es2::Context
1491 return getVertexArray(mState.vertexArray); in getCurrentVertexArray()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_render_utils.mm2113 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
2242 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
2362 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp919 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetVertexRangeInfo()

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