/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 230 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() 245 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawArraysState() 269 const gl::VertexArray *vao = glState.getVertexArray(); in setDrawElementsState() 367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance() 368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance() 412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes() 414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
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D | StateManagerGL.cpp | 2020 VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray()); in syncState() 2024 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState() 2108 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout() 148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
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D | Context11.cpp | 42 VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(context->getState().getVertexArray()); in DrawCallHasDynamicAttribs() 69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() 315 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in drawElementsImpl() 454 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, cmd->count, in drawElementsIndirect() 849 const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray()); in triggerDrawCallProgramRecompilation()
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D | Renderer11.cpp | 1898 ANGLE_TRY(glState.getVertexArray()->getIndexRange(context, indexType, indexCount, indices, in drawElements() 1966 gl::VertexArray *vao = glState.getVertexArray(); in drawLineLoop() 2044 gl::VertexArray *vao = glState.getVertexArray(); in drawTriangleFan()
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D | StateManager11.cpp | 1138 mVertexArray11 = GetImplAs<VertexArray11>(state.getVertexArray()); in syncState() 1188 ASSERT(mVertexArray11 == GetImplAs<VertexArray11>(state.getVertexArray())); in syncState()
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/external/angle/src/libANGLE/ |
D | validationES2.h | 101 context->getState().getVertexArray()->id().value == 0; in ValidateVertexAttribPointer()
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D | State.cpp | 1834 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer() 1845 getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger, in setVertexAttribFormat() 1852 getVertexArray()->setVertexBindingDivisor(bindingIndex, divisor); in setVertexBindingDivisor() 2112 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer() 2158 getVertexArray()->enableAttribute(attribNum, enabled); in setEnableVertexAttribArray() 2191 getVertexArray()->setVertexAttribDivisor(context, index, divisor); in setVertexAttribDivisor() 2197 return getVertexArray()->getVertexAttribute(attribNum).pointer; in getVertexAttribPointer() 2574 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() 3033 QueryVertexAttribPointerv(getVertexArray()->getVertexAttribute( in getPointerv()
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D | validationESEXT.cpp | 127 if (context->getVertexArray({name}) == nullptr) in ValidateObjectIdentifierAndName() 369 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexEXT() 459 ANGLE_VALIDATION_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, in ValidateDrawRangeElementsBaseVertexOES()
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D | State.h | 357 VertexArray *getVertexArray() const in getVertexArray() function 432 return getVertexArray()->getElementArrayBuffer(); in getTargetBuffer()
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D | validationES.cpp | 469 const VertexArray *vao = context->getState().getVertexArray(); in ValidateVertexShaderAttributeTypeMatch() 861 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE() 862 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE() 3723 VertexArray *vertexArray = state.getVertexArray(); in ValidateDrawStates() 3838 if (state.getVertexArray()->hasEnabledNullPointerClientArray()) in ValidateDrawStates() 3965 const VertexArray *vao = context->getState().getVertexArray(); in ValidateDrawStates() 4121 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsStates()
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D | Context.cpp | 1041 VertexArray *Context::getVertexArray(VertexArrayID handle) const in getVertexArray() function in gl::Context 1076 return getVertexArray({name}); in getLabeledObject() 2836 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() 5762 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribivImpl() 5785 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribfv() 5803 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIiv() 5821 const VertexArray *vao = getState().getVertexArray(); in getVertexAttribIuiv() 5837 const VertexAttribute &attrib = getState().getVertexArray()->getVertexAttribute(index); in getVertexAttribPointerv() 7462 VertexArray *vao = getVertexArray(array); in isVertexArray() 9147 const VertexArray *vao = glState.getVertexArray(); in updateActiveAttribsMask() [all …]
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D | Context.h | 400 VertexArray *getVertexArray(VertexArrayID handle) const;
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D | validationES.h | 964 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsCommon()
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D | validationES31.cpp | 533 const VertexArray *vao = state.getVertexArray(); in ValidateDrawElementsIndirect()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | IndexDataManager.cpp | 303 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetIndexTranslationDestType()
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D | VertexDataManager.cpp | 253 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1369 gl::VertexArray *vao = context->getState().getVertexArray(); in applyIndexBuffer() 1445 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(context, type, count, indices, in drawElementsImpl() 1456 gl::VertexArray *vao = context->getState().getVertexArray(); in drawElementsImpl() 1752 VertexArray9 *vao = GetImplAs<VertexArray9>(state.getVertexArray()); in applyShaders()
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 142 if (glState.getVertexArray()->getElementArrayBuffer()) in CaptureDrawElements_indices()
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D | frame_capture_utils.cpp | 700 if (state.getVertexArray()) in SerializeContextState() 702 json->addScalar("VertexArrayID", state.getVertexArray()->id().value); in SerializeContextState()
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D | FrameCapture.cpp | 2941 const gl::VertexArray *currentVertexArray = apiState.getVertexArray(); in CaptureMidExecutionSetup() 4364 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() 4831 const gl::VertexArray *vao = context->getState().getVertexArray(); in captureClientArraySnapshot()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 594 VertexArray *getVertexArray(GLuint array) const;
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D | Context.cpp | 1242 VertexArray *vertexArray = getVertexArray(array); in bindVertexArray() 1484 VertexArray *Context::getVertexArray(GLuint array) const in getVertexArray() function in es2::Context 1491 return getVertexArray(mState.vertexArray); in getCurrentVertexArray()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_render_utils.mm | 2113 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray(); 2242 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray(); 2362 const gl::VertexArray *vertexArray = contextMtl->getState().getVertexArray();
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 919 ANGLE_TRY(context->getState().getVertexArray()->getIndexRange( in GetVertexRangeInfo()
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