Searched refs:getVertexArrayId (Results 1 – 4 of 4) sorted by relevance
361 if (context->getState().getVertexArrayId().value == 0) in ValidateVertexAttribFormatCommon()445 if (state.getVertexArrayId().value == 0) in ValidateDrawIndirectBase()1216 if (context->getState().getVertexArrayId().value == 0) in ValidateBindVertexBuffer()1242 if (context->getState().getVertexArrayId().value == 0) in ValidateVertexBindingDivisor()1290 if (context->getState().getVertexArrayId().value == 0) in ValidateVertexAttribBinding()
355 VertexArrayID getVertexArrayId() const;
1822 VertexArrayID State::getVertexArrayId() const in getVertexArrayId() function in gl::State
3375 if (context->getState().getVertexArrayId().value != 0 && in ValidateVertexAttribIPointer()