Searched refs:getVertexAttributes (Results 1 – 19 of 19) sorted by relevance
47 const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes() function234 const std::vector<VertexAttribute> &getVertexAttributes() const in getVertexAttributes() function236 return mState.getVertexAttributes(); in getVertexAttributes()
861 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE()
9176 const auto &vertexAttribs = vao->getVertexAttributes(); in updateVertexElementLimitsImpl()
35 VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } in getVertexAttributes() function
862 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
251 const auto &attribs = mState.getVertexAttributes(); in updateDirtyAttribs()304 const auto &attribs = mState.getVertexAttributes(); in updateDynamicAttribs()
147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout()
2060 const auto &vertexAttributes = mVertexArray11->getState().getVertexAttributes(); in syncCurrentValueAttribs()
290 const auto &attribs = mState.getVertexAttributes(); in handleLineLoopIndirectDraw()474 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in syncState()567 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in updateActiveAttribInfo()785 const auto &attribs = mState.getVertexAttributes(); in updateStreamedAttribs()
343 const auto &attribs = mState.getVertexAttributes(); in computeStreamingAttributeSizes()417 const auto &attribs = mState.getVertexAttributes(); in streamAttributes()567 const auto &attribs = mState.getVertexAttributes(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance()412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes()
122 const VertexAttributeArray &attribs = mContext->getVertexAttributes(); in prepareVertexData()
433 const VertexAttributeArray &getVertexAttributes();
907 const VertexAttributeArray &Context::getVertexAttributes() in getVertexAttributes() function in es1::Context
246 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();368 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();500 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
254 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData()
3095 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes(); in updateCachedInputLayout()
1302 SerializeVertexAttributeVector(json, vertexArrayState.getVertexAttributes()); in SerializeVertexArrayState()
1956 const std::vector<gl::VertexAttribute> &vertexAttribs = vertexArray->getVertexAttributes(); in CaptureVertexArrayData()