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Searched refs:getVertexBindings (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h52 const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; } in getVertexBindings() function
238 const std::vector<VertexBinding> &getVertexBindings() const in getVertexBindings() function
240 return mState.getVertexBindings(); in getVertexBindings()
DvalidationES.cpp862 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE()
DContext.cpp9177 const auto &vertexBindings = vao->getVertexBindings(); in updateVertexElementLimitsImpl()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp252 const auto &bindings = mState.getVertexBindings(); in updateDirtyAttribs()
305 const auto &bindings = mState.getVertexBindings(); in updateDynamicAttribs()
DInputLayoutCache.cpp148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
DStateManager11.cpp2061 const auto &vertexBindings = mVertexArray11->getState().getVertexBindings(); in syncCurrentValueAttribs()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp291 const auto &bindings = mState.getVertexBindings(); in handleLineLoopIndirectDraw()
475 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in syncState()
568 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in updateActiveAttribInfo()
786 const auto &bindings = mState.getVertexBindings(); in updateStreamedAttribs()
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp344 const auto &bindings = mState.getVertexBindings(); in computeStreamingAttributeSizes()
418 const auto &bindings = mState.getVertexBindings(); in streamAttributes()
568 const auto &bindings = mState.getVertexBindings(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
DContextGL.cpp368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance()
414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm247 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();
369 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();
501 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp255 const auto &vertexBindings = vertexArray->getVertexBindings(); in prepareVertexData()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1312 SerializeVertexBindingsVector(json, vertexArrayState.getVertexBindings()); in SerializeVertexArrayState()
DFrameCapture.cpp1957 const std::vector<gl::VertexBinding> &vertexBindings = vertexArray->getVertexBindings(); in CaptureVertexArrayData()