Searched refs:getVertexBindings (Results 1 – 13 of 13) sorted by relevance
52 const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; } in getVertexBindings() function238 const std::vector<VertexBinding> &getVertexBindings() const in getVertexBindings() function240 return mState.getVertexBindings(); in getVertexBindings()
862 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE()
9177 const auto &vertexBindings = vao->getVertexBindings(); in updateVertexElementLimitsImpl()
252 const auto &bindings = mState.getVertexBindings(); in updateDirtyAttribs()305 const auto &bindings = mState.getVertexBindings(); in updateDynamicAttribs()
148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
2061 const auto &vertexBindings = mVertexArray11->getState().getVertexBindings(); in syncCurrentValueAttribs()
291 const auto &bindings = mState.getVertexBindings(); in handleLineLoopIndirectDraw()475 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in syncState()568 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in updateActiveAttribInfo()786 const auto &bindings = mState.getVertexBindings(); in updateStreamedAttribs()
344 const auto &bindings = mState.getVertexBindings(); in computeStreamingAttributeSizes()418 const auto &bindings = mState.getVertexBindings(); in streamAttributes()568 const auto &bindings = mState.getVertexBindings(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance()414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
247 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();369 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();501 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();
255 const auto &vertexBindings = vertexArray->getVertexBindings(); in prepareVertexData()
1312 SerializeVertexBindingsVector(json, vertexArrayState.getVertexBindings()); in SerializeVertexArrayState()
1957 const std::vector<gl::VertexBinding> &vertexBindings = vertexArray->getVertexBindings(); in CaptureVertexArrayData()