Home
last modified time | relevance | path

Searched refs:getVertexShaderBody (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp319 std::string getVertexShaderBody();
367 …std::string getVertexShaderBody(const Utils::_variable_type& variable_type, unsigned int array_siz…
600 std::string getVertexShaderBody() const;
761 std::string getVertexShaderBody(unsigned int n_id);
967 std::string getVertexShaderBody() const;
1013 std::string getVertexShaderBody() const;
1096 std::string getVertexShaderBody(const Utils::_shader_stage& referencing_stage) const;
1127 std::string getVertexShaderBody() const;
1193 std::string getVertexShaderBody(bool include_invalid_subroutine_uniform_declaration) const;
1227 std::string getVertexShaderBody(bool include_invalid_declaration) const;
[all …]
Dgl4cGPUShaderFP64Tests.hpp1063 std::string getVertexShaderBody(const _test_case& test_case);
1162 std::string getVertexShaderBody(const _test_case& test_case);
1268 std::string getVertexShaderBody(const _variables& variables);
1372 std::string getVertexShaderBody(const _test_case& test_case);
1470 std::string getVertexShaderBody(_test_case& test_case);
Dgl4cShaderSubroutineTests.cpp1864 std::string APITest2::getVertexShaderBody() in getVertexShaderBody() function in gl4cts::ShaderSubroutine::APITest2
1907 std::string vs_body = getVertexShaderBody(); in initTest()
2192 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration()
2299 std::string FunctionalTest1_2::getVertexShaderBody(const Utils::_variable_type& variable_type, unsi… in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest1_2
4979 std::string FunctionalTest9::getVertexShaderBody() const in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest9
5021 if (!Utils::buildProgram(gl, getVertexShaderBody(), "", /* tc_body */ in initTest()
6964 std::string FunctionalTest13::getVertexShaderBody(unsigned int n_id) in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest13
7042 std::string vs_body = getVertexShaderBody(n_id); in initTest()
9202 std::string FunctionalTest17::getVertexShaderBody() const in getVertexShaderBody() function in gl4cts::ShaderSubroutine::FunctionalTest17
9249 std::string vs_body = getVertexShaderBody(); in initTest()
[all …]
Dgl3cCommonBugsTests.hpp449 std::string getVertexShaderBody(glu::ContextType context_type, _test_iteration iteration,
Dgl3cCommonBugsTests.cpp2005 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration); in getTestIterationProperties()
2186 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration); in getTestIterationProperties()
2226 *out_vs_body_ptr = getVertexShaderBody(context_type, iteration, vs_main_body); in getTestIterationProperties()
2395 std::string PerVertexValidationTest::getVertexShaderBody(glu::ContextType context_type, _test_itera… in getVertexShaderBody() function in gl3cts::PerVertexValidationTest
Dgl4cGPUShaderFP64Tests.cpp7622 std::string GPUShaderFP64Test5::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test5
7768 std::string body = getVertexShaderBody(test_case); in initIteration()
8654 std::string GPUShaderFP64Test6::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test6
8739 test_case.vs_shader_body = getVertexShaderBody(test_case); in initIteration()
8893 std::string vs_body = getVertexShaderBody(variables); in buildTestProgram()
9894 std::string GPUShaderFP64Test7::getVertexShaderBody(const _variables& variables) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test7
10904 std::string GPUShaderFP64Test8::getVertexShaderBody(const _test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test8
10955 test_case.vs_shader_body = getVertexShaderBody(test_case); in initIteration()
11419 std::string GPUShaderFP64Test9::getVertexShaderBody(_test_case& test_case) in getVertexShaderBody() function in gl4cts::GPUShaderFP64Test9
11609 std::string vs_body = getVertexShaderBody(test_case); in initTestIteration()