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Searched refs:get_render_pass (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_context.c562 get_render_pass(struct zink_context *ctx) in get_render_pass() function
607 state.rp = get_render_pass(ctx); in create_framebuffer()