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Searched refs:gfx10_is_ngg_passthrough (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h878 static inline bool gfx10_is_ngg_passthrough(struct si_shader *shader) in gfx10_is_ngg_passthrough() function
Dsi_state_shaders.c1132 (gs_stage == MESA_SHADER_VERTEX && !gfx10_is_ngg_passthrough(shader))) in gfx10_shader_ngg()
1137 else if (input_prim >= PIPE_PRIM_TRIANGLES && !gfx10_is_ngg_passthrough(shader)) in gfx10_shader_ngg()
4018 key.u.ngg_passthrough = gfx10_is_ngg_passthrough(vs); in si_update_shaders()
Dgfx10_shader_ngg.c143 if (gfx10_is_ngg_passthrough(ctx->shader) || ctx->shader->key.opt.ngg_culling) { in gfx10_ngg_build_export_prim()
Dsi_shader.c1414 if (!gfx10_is_ngg_passthrough(shader)) in si_build_main_function()