Searched refs:gfx_pipeline_info (Results 1 – 2 of 2) sorted by relevance
364 for (unsigned i = 0; i < (is_compute() ? 1 : gfx_pipeline_info.stageCount); i++) { in ~PipelineBuilder()471 stage_info = &stages[gfx_pipeline_info.stageCount++]; in add_stage()509 return gfx_pipeline_info.stageCount == 0; in is_compute()680 gfx_pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in create_graphics_pipeline()681 gfx_pipeline_info.pNext = NULL; in create_graphics_pipeline()682 gfx_pipeline_info.flags = VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR; in create_graphics_pipeline()683 gfx_pipeline_info.pVertexInputState = &vs_input; in create_graphics_pipeline()684 gfx_pipeline_info.pInputAssemblyState = &assembly_state; in create_graphics_pipeline()685 gfx_pipeline_info.pTessellationState = &tess_state; in create_graphics_pipeline()686 gfx_pipeline_info.pViewportState = &viewport_state; in create_graphics_pipeline()[all …]
115 VkGraphicsPipelineCreateInfo gfx_pipeline_info; variable