Searched refs:gfx_pipeline_state (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_draw.c | 242 if (ctx->gfx_pipeline_state.primitive_restart != !!dinfo->primitive_restart) in zink_draw_vbo() 243 ctx->gfx_pipeline_state.hash = 0; in zink_draw_vbo() 244 ctx->gfx_pipeline_state.primitive_restart = !!dinfo->primitive_restart; in zink_draw_vbo() 247 &ctx->gfx_pipeline_state, in zink_draw_vbo() 426 vkCmdSetViewport(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, ctx->viewports); in zink_draw_vbo() 428 vkCmdSetScissor(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, ctx->scissors); in zink_draw_vbo() 430 VkRect2D fb_scissor[ctx->gfx_pipeline_state.num_viewports]; in zink_draw_vbo() 431 for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_viewports; i++) { in zink_draw_vbo() 436 vkCmdSetScissor(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, fb_scissor); in zink_draw_vbo() 463 if (ctx->gfx_pipeline_state.blend_state->need_blend_constants) in zink_draw_vbo()
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D | zink_state.c | 85 struct zink_gfx_pipeline_state *state = &ctx->gfx_pipeline_state; in zink_bind_vertex_elements_state() 269 struct zink_gfx_pipeline_state* state = &zink_context(pctx)->gfx_pipeline_state; in zink_bind_blend_state() 373 struct zink_gfx_pipeline_state *state = &ctx->gfx_pipeline_state; in zink_bind_depth_stencil_alpha_state() 453 if (ctx->gfx_pipeline_state.rast_state != &ctx->rast_state->hw_state) { in zink_bind_rasterizer_state() 454 ctx->gfx_pipeline_state.rast_state = &ctx->rast_state->hw_state; in zink_bind_rasterizer_state() 455 ctx->gfx_pipeline_state.hash = 0; in zink_bind_rasterizer_state() 460 ctx->gfx_pipeline_state.hash = 0; in zink_bind_rasterizer_state()
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D | zink_context.c | 438 ctx->gfx_pipeline_state.bindings[start_slot + i].stride = vb->stride; in zink_set_vertex_buffers() 447 ctx->gfx_pipeline_state.hash = 0; in zink_set_vertex_buffers() 474 if (ctx->gfx_pipeline_state.num_viewports != start_slot + num_viewports) in zink_set_viewport_states() 475 ctx->gfx_pipeline_state.hash = 0; in zink_set_viewport_states() 476 ctx->gfx_pipeline_state.num_viewports = start_slot + num_viewports; in zink_set_viewport_states() 655 assert(ctx->gfx_pipeline_state.render_pass); in zink_begin_render_pass() 661 rpbi.renderPass = ctx->gfx_pipeline_state.render_pass->render_pass; in zink_begin_render_pass() 670 assert(ctx->gfx_pipeline_state.render_pass && ctx->framebuffer); in zink_begin_render_pass() 671 assert(!batch->rp || batch->rp == ctx->gfx_pipeline_state.render_pass); in zink_begin_render_pass() 676 zink_render_pass_reference(screen, &batch->rp, ctx->gfx_pipeline_state.render_pass); in zink_begin_render_pass() [all …]
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D | zink_context.h | 101 struct zink_gfx_pipeline_state gfx_pipeline_state; member
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D | zink_blit.c | 197 util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state); in zink_blit() 216 util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask); in zink_blit()
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/external/mesa3d/docs/relnotes/ |
D | 19.3.0.rst | 943 - zink: pass line width from rast_state to gfx_pipeline_state.
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