Searched refs:gfx_stages (Results 1 – 5 of 5) sorted by relevance
166 ctx->gfx_stages); in get_gfx_program()169 prog = zink_create_gfx_program(ctx, ctx->gfx_stages); in get_gfx_program()299 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) { in zink_draw_vbo()300 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo()306 (i == PIPE_SHADER_TESS_EVAL && !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]) || in zink_draw_vbo()307 …(i == PIPE_SHADER_VERTEX && !ctx->gfx_stages[PIPE_SHADER_GEOMETRY] && !ctx->gfx_stages[PIPE_SHADER… in zink_draw_vbo()411 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) { in zink_draw_vbo()412 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo()
202 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]); in zink_blit()203 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]); in zink_blit()204 util_blitter_save_geometry_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_GEOMETRY]); in zink_blit()
100 struct zink_shader *gfx_stages[ZINK_SHADER_COUNT]; member
414 ctx->gfx_stages[stage] = shader; in bind_stage()
463 query->have_gs[query->curr_query] = !!ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in zink_query_update_gs_states()