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Searched refs:gfx_stages (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_draw.c166 ctx->gfx_stages); in get_gfx_program()
169 prog = zink_create_gfx_program(ctx, ctx->gfx_stages); in get_gfx_program()
299 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) { in zink_draw_vbo()
300 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo()
306 (i == PIPE_SHADER_TESS_EVAL && !ctx->gfx_stages[PIPE_SHADER_GEOMETRY]) || in zink_draw_vbo()
307 …(i == PIPE_SHADER_VERTEX && !ctx->gfx_stages[PIPE_SHADER_GEOMETRY] && !ctx->gfx_stages[PIPE_SHADER… in zink_draw_vbo()
411 for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) { in zink_draw_vbo()
412 struct zink_shader *shader = ctx->gfx_stages[i]; in zink_draw_vbo()
Dzink_blit.c202 util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]); in zink_blit()
203 util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]); in zink_blit()
204 util_blitter_save_geometry_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_GEOMETRY]); in zink_blit()
Dzink_context.h100 struct zink_shader *gfx_stages[ZINK_SHADER_COUNT]; member
Dzink_program.c414 ctx->gfx_stages[stage] = shader; in bind_stage()
Dzink_query.c463 query->have_gs[query->curr_query] = !!ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in zink_query_update_gs_states()