/external/angle/src/tests/gl_tests/ |
D | ProgramPipelineTest.cpp | 131 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline() 133 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline() 153 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipelineWithXFBVaryings() 155 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipelineWithXFBVaryings() 673 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSGood); in TEST_P() 675 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kFS); in TEST_P() 709 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSBad); in TEST_P() 917 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P() 919 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
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D | ContextNoErrorTest.cpp | 68 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline() 70 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run() 641 m_program[2] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run() 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 653 m_program[1] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run() 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 664 m_program[1] = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1, &glsl_gs); in Run() 672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 3264 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, sizeof(src) / sizeof(src[0]), src); in Run() 3269 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, sizeof(src) / sizeof(src[0]), src); in Run() 3638 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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D | gl4cShaderAtomicCountersTests.cpp | 193 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() 4267 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 4380 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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D | gl4cComputeShaderTests.cpp | 248 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 2580 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run() 3252 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run() 3343 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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D | es31cVertexAttribBindingTests.cpp | 348 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 349 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2454 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2455 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2919 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2920 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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D | es31cShaderAtomicCountersTests.cpp | 164 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() 3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 3578 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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D | es31cComputeShaderTests.cpp | 232 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 236 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram() 2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run() 2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run() 2983 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 274 GLuint prog = glCreateShaderProgramv(type, 1, &source); in main()
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 58 glCreateShaderProgramv
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/external/deqp/framework/egl/ |
D | egluStaticES31Library.inl | 54 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
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D | egluStaticES32Library.inl | 61 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
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/external/angle/src/tests/deqp_support/ |
D | es31cVertexAttribBindingTests_override.cpp | 334 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 335 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2488 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2489 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run() 2958 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2959 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 54 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwInitES32Direct.inl | 61 gl->createShaderProgramv = &glCreateShaderProgramv;
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D | glwInitES31.inl | 54 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitES32.inl | 61 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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D | glwInitGL41.inl | 67 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
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/external/angle/src/libGLESv2/ |
D | libGLESv2_no_capture_autogen.def | 265 glCreateShaderProgramv
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D | libGLESv2_with_capture_autogen.def | 265 glCreateShaderProgramv
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D | libGLESv2_autogen.def | 265 glCreateShaderProgramv
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/external/angle/src/libGL/ |
D | libGL_autogen.def | 810 glCreateShaderProgramv
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 136 gl->createShaderProgramv = glCreateShaderProgramv;
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