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Searched refs:glCreateShaderProgramv (Results 1 – 25 of 62) sorted by relevance

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/external/angle/src/tests/gl_tests/
DProgramPipelineTest.cpp131 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline()
133 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
153 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipelineWithXFBVaryings()
155 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipelineWithXFBVaryings()
673 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSGood); in TEST_P()
675 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kFS); in TEST_P()
709 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSBad); in TEST_P()
917 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P()
919 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P()
DContextNoErrorTest.cpp68 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline()
70 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run()
641 m_program[2] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run()
652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
653 m_program[1] = glCreateShaderProgramv(GL_TESS_EVALUATION_SHADER, 1, &glsl_tes); in Run()
663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
664 m_program[1] = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1, &glsl_gs); in Run()
672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
[all …]
Dgl4cVertexAttribBindingTests.cpp317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
3264 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, sizeof(src) / sizeof(src[0]), src); in Run()
3269 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, sizeof(src) / sizeof(src[0]), src); in Run()
3638 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
Dgl4cShaderAtomicCountersTests.cpp193 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram()
4267 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
4380 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
Dgl4cComputeShaderTests.cpp248 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram()
2580 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run()
3252 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run()
3343 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
Des31cVertexAttribBindingTests.cpp348 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
349 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2454 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2455 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2919 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2920 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
Des31cShaderAtomicCountersTests.cpp164 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram()
3476 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
3578 m_csp = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
Des31cComputeShaderTests.cpp232 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram()
236 return glCreateShaderProgramv(type, 2, src); in BuildShaderProgram()
2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run()
2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run()
2983 m_program_b = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_b); in Run()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c274 GLuint prog = glCreateShaderProgramv(type, 1, &source); in main()
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt58 glCreateShaderProgramv
/external/deqp/framework/egl/
DegluStaticES31Library.inl54 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
DegluStaticES32Library.inl61 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
/external/angle/src/tests/deqp_support/
Des31cVertexAttribBindingTests_override.cpp334 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
335 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2488 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2489 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2958 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2959 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl54 gl->createShaderProgramv = &glCreateShaderProgramv;
DglwInitES32Direct.inl61 gl->createShaderProgramv = &glCreateShaderProgramv;
DglwInitES31.inl54 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
DglwInitES32.inl61 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
DglwInitGL41.inl67 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"…
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def265 glCreateShaderProgramv
DlibGLESv2_with_capture_autogen.def265 glCreateShaderProgramv
DlibGLESv2_autogen.def265 glCreateShaderProgramv
/external/angle/src/libGL/
DlibGL_autogen.def810 glCreateShaderProgramv
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl136 gl->createShaderProgramv = glCreateShaderProgramv;

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