Searched refs:glExecutable (Results 1 – 5 of 5) sorted by relevance
62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link() local73 glExecutable.getLinkedTransformFeedbackStage(); in link()77 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()97 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()124 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace() argument129 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms() local158 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms()168 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms()173 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()[all …]
328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() local330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() local369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() local395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() local431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()450 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()[all …]
388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() local389 if (glExecutable.hasLinkedShaderStage(shaderType)) in getShaderProgram()824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline() local825 ASSERT(glExecutable && !glExecutable->isCompute()); in getGraphicsPipeline()833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline()871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline() local872 ASSERT(glExecutable && glExecutable->isCompute()); in getComputePipeline()938 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout() local939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()966 gl::ShaderType linkedTransformFeedbackStage = glExecutable.getLinkedTransformFeedbackStage(); in createPipelineLayout()[all …]
60 const gl::ProgramExecutable &glExecutable,
140 const gl::ProgramExecutable &glExecutable,