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Searched refs:glExecutable (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp62 const gl::ProgramExecutable &glExecutable = glPipeline->getExecutable(); in link() local
73 glExecutable.getLinkedTransformFeedbackStage(); in link()
77 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()
97 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link()
124 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace() argument
129 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()
145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms() local
158 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms()
168 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms()
173 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in updateUniforms()
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DProgramVk.cpp328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() local
330 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in generateUniformLayoutMapping()
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() local
369 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
383 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in initDefaultUniformLayoutMapping()
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() local
395 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in resizeUniformBlockMemory()
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() local
431 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
450 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in setUniformImpl()
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DProgramExecutableVk.cpp388 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() local
389 if (glExecutable.hasLinkedShaderStage(shaderType)) in getShaderProgram()
824 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline() local
825 ASSERT(glExecutable && !glExecutable->isCompute()); in getGraphicsPipeline()
833 const gl::ShaderBitSet linkedShaderStages = glExecutable->getLinkedShaderStages(); in getGraphicsPipeline()
871 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline() local
872 ASSERT(glExecutable && glExecutable->isCompute()); in getComputePipeline()
938 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout() local
939 const gl::ShaderBitSet &linkedShaderStages = glExecutable.getLinkedShaderStages(); in createPipelineLayout()
966 gl::ShaderType linkedTransformFeedbackStage = glExecutable.getLinkedTransformFeedbackStage(); in createPipelineLayout()
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DProgramPipelineVk.h60 const gl::ProgramExecutable &glExecutable,
DProgramVk.h140 const gl::ProgramExecutable &glExecutable,