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Searched refs:glFace (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des2fDepthStencilTests.cpp442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des3fDepthStencilTests.cpp442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp241 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setRenderState() local
244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState()
245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2411 GrGLenum glFace) { in set_gl_stencil() argument
2420 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()
2427 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil()
2428 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
2429 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp2756 GrGLenum glFace) { in set_gl_stencil() argument
2765 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()
2772 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil()
2773 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
2774 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()