/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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D | es2fDepthStencilTests.cpp | 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState() 174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState() 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
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D | es3fDepthStencilTests.cpp | 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 241 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setRenderState() local 244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState() 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState() 246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 2411 GrGLenum glFace) { in set_gl_stencil() argument 2420 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil() 2427 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil() 2428 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil() 2429 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 2756 GrGLenum glFace) { in set_gl_stencil() argument 2765 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil() 2772 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil() 2773 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil() 2774 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); in set_gl_stencil()
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