Searched refs:glPointCoord (Results 1 – 2 of 2) sorted by relevance
394 if (builtins.glPointCoord.enabled) in generateVaryingLinkHLSL()396 hlslStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n"; in generateVaryingLinkHLSL()783 if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3) in generateShaderLinkHLSL()1373 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()1374 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()1428 builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()1432 builtins->glPointCoord.enable("TEXCOORD", 0); in updateBuiltins()
107 BuiltinVarying glPointCoord; member