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Searched refs:glPointCoord (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp394 if (builtins.glPointCoord.enabled) in generateVaryingLinkHLSL()
396 hlslStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n"; in generateVaryingLinkHLSL()
783 if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3) in generateShaderLinkHLSL()
1373 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()
1374 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()
1428 builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
1432 builtins->glPointCoord.enable("TEXCOORD", 0); in updateBuiltins()
DDynamicHLSL.h107 BuiltinVarying glPointCoord; member