Searched refs:glPosXY (Results 1 – 2 of 2) sorted by relevance
234 TIntermSwizzle *glPosXY = new TIntermSwizzle(glPos, swizzleOffsetXY); in AppendPreRotation() local237 TIntermBinary *zRotated = new TIntermBinary(EOpMatrixTimesVector, preRotationRef, glPosXY); in AppendPreRotation()241 new TIntermBinary(TOperator::EOpAssign, glPosXY->deepCopy(), zRotated); in AppendPreRotation()
313 TIntermSwizzle *glPosXY = CreateSwizzle(glPos, 0, 1); in AddBresenhamEmulationVS() local316 TIntermBinary *noPerspective = new TIntermBinary(EOpDiv, glPosXY, glPosW); in AddBresenhamEmulationVS()