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Searched refs:glPosition (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/compiler_tests/
DInitOutputVariables_test.cpp417 TIntermTyped *glPosition = in TEST_F() local
419 EXPECT_TRUE(verifier.isExpectedLValueFound(glPosition)); in TEST_F()
436 TIntermTyped *glPosition = in TEST_F() local
438 EXPECT_TRUE(verifier.isExpectedLValueFound(glPosition)); in TEST_F()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp384 if (builtins.glPosition.enabled) in generateVaryingLinkHLSL()
386 hlslStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n"; in generateVaryingLinkHLSL()
522 if (vertexBuiltins.glPosition.enabled) in generateShaderLinkHLSL()
1369 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPosition.enabled == in BuiltinVaryingsD3D()
1370 mBuiltinInfo[gl::ShaderType::Fragment].glPosition.enabled); in BuiltinVaryingsD3D()
1413 builtins->glPosition.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
DDynamicHLSL.h105 BuiltinVarying glPosition; member
DProgramD3D.cpp3186 if (builtins.glPosition.enabled) in gatherTransformFeedbackVaryings()
3188 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic, in gatherTransformFeedbackVaryings()
3189 builtins.glPosition.index, 4, outputSlot); in gatherTransformFeedbackVaryings()