Searched refs:glPosition (Results 1 – 4 of 4) sorted by relevance
417 TIntermTyped *glPosition = in TEST_F() local419 EXPECT_TRUE(verifier.isExpectedLValueFound(glPosition)); in TEST_F()436 TIntermTyped *glPosition = in TEST_F() local438 EXPECT_TRUE(verifier.isExpectedLValueFound(glPosition)); in TEST_F()
384 if (builtins.glPosition.enabled) in generateVaryingLinkHLSL()386 hlslStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n"; in generateVaryingLinkHLSL()522 if (vertexBuiltins.glPosition.enabled) in generateShaderLinkHLSL()1369 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPosition.enabled == in BuiltinVaryingsD3D()1370 mBuiltinInfo[gl::ShaderType::Fragment].glPosition.enabled); in BuiltinVaryingsD3D()1413 builtins->glPosition.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
105 BuiltinVarying glPosition; member
3186 if (builtins.glPosition.enabled) in gatherTransformFeedbackVaryings()3188 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic, in gatherTransformFeedbackVaryings()3189 builtins.glPosition.index, 4, outputSlot); in gatherTransformFeedbackVaryings()