Searched refs:glRect (Results 1 – 4 of 4) sorted by relevance
61 void setRelativeTo(const GrGLIRect& glRect, in setRelativeTo()67 fLeft = glRect.fLeft + leftOffset; in setRelativeTo()70 fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); in setRelativeTo()72 fBottom = glRect.fBottom + topOffset; in setRelativeTo()80 bool contains(const GrGLIRect& glRect) const { in contains()81 return fLeft <= glRect.fLeft && in contains()82 fBottom <= glRect.fBottom && in contains()83 fLeft + fWidth >= glRect.fLeft + glRect.fWidth && in contains()84 fBottom + fHeight >= glRect.fBottom + glRect.fHeight; in contains()91 bool operator ==(const GrGLIRect& glRect) const {[all …]
2588 void StateManager11::setSimpleScissorRect(const gl::Rectangle &glRect) in setSimpleScissorRect() argument2591 scissorRect.left = glRect.x; in setSimpleScissorRect()2592 scissorRect.right = glRect.x + glRect.width; in setSimpleScissorRect()2593 scissorRect.top = glRect.y; in setSimpleScissorRect()2594 scissorRect.bottom = glRect.y + glRect.height; in setSimpleScissorRect()
270 void setSimpleScissorRect(const gl::Rectangle &glRect);
869 - glRect commands in display lists were sometimes miscolored