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Searched refs:glRect (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLIRect.h61 void setRelativeTo(const GrGLIRect& glRect, in setRelativeTo()
67 fLeft = glRect.fLeft + leftOffset; in setRelativeTo()
70 fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); in setRelativeTo()
72 fBottom = glRect.fBottom + topOffset; in setRelativeTo()
80 bool contains(const GrGLIRect& glRect) const { in contains()
81 return fLeft <= glRect.fLeft && in contains()
82 fBottom <= glRect.fBottom && in contains()
83 fLeft + fWidth >= glRect.fLeft + glRect.fWidth && in contains()
84 fBottom + fHeight >= glRect.fBottom + glRect.fHeight; in contains()
91 bool operator ==(const GrGLIRect& glRect) const {
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2588 void StateManager11::setSimpleScissorRect(const gl::Rectangle &glRect) in setSimpleScissorRect() argument
2591 scissorRect.left = glRect.x; in setSimpleScissorRect()
2592 scissorRect.right = glRect.x + glRect.width; in setSimpleScissorRect()
2593 scissorRect.top = glRect.y; in setSimpleScissorRect()
2594 scissorRect.bottom = glRect.y + glRect.height; in setSimpleScissorRect()
DStateManager11.h270 void setSimpleScissorRect(const gl::Rectangle &glRect);
/external/mesa3d/docs/
Dversions.rst869 - glRect commands in display lists were sometimes miscolored