Searched refs:glShader (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_glslang_mtl_utils.mm | 115 gl::Shader *glShader = programState.getAttachedShader(shaderType); 116 (*shaderSourcesOut)[shaderType] = glShader ? glShader->getTranslatedSource() : "";
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 405 GLuint glShader = glCreateShader(glShaderType); in checkCompileFails() local 407 glShaderSource(glShader, 1, c_source, nullptr); in checkCompileFails() 408 glCompileShader(glShader); in checkCompileFails() 416 glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus); in checkCompileFails() 419 glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &length); in checkCompileFails() 424 glGetShaderInfoLog(glShader, length, &written, buf); in checkCompileFails() 430 glDeleteShader(glShader); in checkCompileFails()
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 4871 gl::Shader *glShader = programState.getAttachedShader(shaderType); in GlslangGetShaderSpirvCode() local 4872 (*spirvBlobsOut)[shaderType] = glShader ? &glShader->getCompiledBinary() : nullptr; in GlslangGetShaderSpirvCode()
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