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Searched refs:glShader (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_mtl_utils.mm115 gl::Shader *glShader = programState.getAttachedShader(shaderType);
116 (*shaderSourcesOut)[shaderType] = glShader ? glShader->getTranslatedSource() : "";
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp405 GLuint glShader = glCreateShader(glShaderType); in checkCompileFails() local
407 glShaderSource(glShader, 1, c_source, nullptr); in checkCompileFails()
408 glCompileShader(glShader); in checkCompileFails()
416 glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus); in checkCompileFails()
419 glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &length); in checkCompileFails()
424 glGetShaderInfoLog(glShader, length, &written, buf); in checkCompileFails()
430 glDeleteShader(glShader); in checkCompileFails()
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp4871 gl::Shader *glShader = programState.getAttachedShader(shaderType); in GlslangGetShaderSpirvCode() local
4872 (*spirvBlobsOut)[shaderType] = glShader ? &glShader->getCompiledBinary() : nullptr; in GlslangGetShaderSpirvCode()