/external/angle/src/libANGLE/capture/ |
D | capture_gles_1_0_autogen.h | 22 angle::CallCapture CaptureAlphaFunc(const State &glState, 26 angle::CallCapture CaptureAlphaFuncx(const State &glState, 30 angle::CallCapture CaptureClearColorx(const State &glState, 36 angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth); 37 angle::CallCapture CaptureClientActiveTexture(const State &glState, 40 angle::CallCapture CaptureClipPlanef(const State &glState, 44 angle::CallCapture CaptureClipPlanex(const State &glState, 48 angle::CallCapture CaptureColor4f(const State &glState, 54 angle::CallCapture CaptureColor4ub(const State &glState, 60 angle::CallCapture CaptureColor4x(const State &glState, [all …]
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D | capture_gles_2_0_autogen.h | 22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture); 23 angle::CallCapture CaptureAttachShader(const State &glState, 27 angle::CallCapture CaptureBindAttribLocation(const State &glState, 32 angle::CallCapture CaptureBindBuffer(const State &glState, 36 angle::CallCapture CaptureBindFramebuffer(const State &glState, 40 angle::CallCapture CaptureBindRenderbuffer(const State &glState, 44 angle::CallCapture CaptureBindTexture(const State &glState, 48 angle::CallCapture CaptureBlendColor(const State &glState, 54 angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode); 55 angle::CallCapture CaptureBlendEquationSeparate(const State &glState, [all …]
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D | capture_gles_3_0_autogen.h | 22 angle::CallCapture CaptureBeginQuery(const State &glState, 26 angle::CallCapture CaptureBeginTransformFeedback(const State &glState, 29 angle::CallCapture CaptureBindBufferBase(const State &glState, 34 angle::CallCapture CaptureBindBufferRange(const State &glState, 41 angle::CallCapture CaptureBindSampler(const State &glState, 45 angle::CallCapture CaptureBindTransformFeedback(const State &glState, 49 angle::CallCapture CaptureBindVertexArray(const State &glState, 52 angle::CallCapture CaptureBlitFramebuffer(const State &glState, 64 angle::CallCapture CaptureClearBufferfi(const State &glState, 70 angle::CallCapture CaptureClearBufferfv(const State &glState, [all …]
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D | capture_gles_ext_autogen.h | 23 angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, 31 const State &glState, 40 angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, 49 const State &glState, 61 angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState, 73 angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState, 94 angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState, 108 angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, 117 angle::CallCapture CaptureGetTexImageANGLE(const State &glState, 124 angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, [all …]
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D | capture_gles_ext_params.cpp | 20 const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices() argument 34 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts() argument 47 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts() argument 61 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts() argument 75 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances() argument 89 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts() argument 105 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices() argument 121 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts() argument 137 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices() argument 153 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances() argument [all …]
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D | capture_gles_3_1_autogen.h | 22 angle::CallCapture CaptureActiveShaderProgram(const State &glState, 26 angle::CallCapture CaptureBindImageTexture(const State &glState, 35 angle::CallCapture CaptureBindProgramPipeline(const State &glState, 38 angle::CallCapture CaptureBindVertexBuffer(const State &glState, 44 angle::CallCapture CaptureCreateShaderProgramv(const State &glState, 50 angle::CallCapture CaptureDeleteProgramPipelines(const State &glState, 54 angle::CallCapture CaptureDispatchCompute(const State &glState, 59 angle::CallCapture CaptureDispatchComputeIndirect(const State &glState, 62 angle::CallCapture CaptureDrawArraysIndirect(const State &glState, 66 angle::CallCapture CaptureDrawElementsIndirect(const State &glState, [all …]
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D | capture_gles_3_2_autogen.h | 22 angle::CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid); 23 angle::CallCapture CaptureBlendEquationSeparatei(const State &glState, 28 angle::CallCapture CaptureBlendEquationi(const State &glState, 32 angle::CallCapture CaptureBlendFuncSeparatei(const State &glState, 39 angle::CallCapture CaptureBlendFunci(const State &glState, 44 angle::CallCapture CaptureColorMaski(const State &glState, 51 angle::CallCapture CaptureCopyImageSubData(const State &glState, 68 angle::CallCapture CaptureDebugMessageCallback(const State &glState, 72 angle::CallCapture CaptureDebugMessageControl(const State &glState, 80 angle::CallCapture CaptureDebugMessageInsert(const State &glState, [all …]
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D | capture_gles_3_0_params.cpp | 16 void CaptureClearBufferfv_value(const State &glState, in CaptureClearBufferfv_value() argument 26 void CaptureClearBufferiv_value(const State &glState, in CaptureClearBufferiv_value() argument 36 void CaptureClearBufferuiv_value(const State &glState, in CaptureClearBufferuiv_value() argument 46 void CaptureCompressedTexImage3D_data(const State &glState, in CaptureCompressedTexImage3D_data() argument 59 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage3D_data() 72 void CaptureCompressedTexSubImage3D_data(const State &glState, in CaptureCompressedTexSubImage3D_data() argument 87 CaptureCompressedTexImage3D_data(glState, isCallValid, targetPacked, level, 0, width, height, in CaptureCompressedTexSubImage3D_data() 91 void CaptureDeleteQueries_idsPacked(const State &glState, in CaptureDeleteQueries_idsPacked() argument 100 void CaptureDeleteSamplers_samplersPacked(const State &glState, in CaptureDeleteSamplers_samplersPacked() argument 109 void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, in CaptureDeleteTransformFeedbacks_idsPacked() argument [all …]
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D | capture_gles_2_0_params.cpp | 21 void CaptureBindAttribLocation_name(const State &glState, in CaptureBindAttribLocation_name() argument 31 void CaptureBufferData_data(const State &glState, in CaptureBufferData_data() argument 45 void CaptureBufferSubData_data(const State &glState, in CaptureBufferSubData_data() argument 56 void CaptureCompressedTexImage2D_data(const State &glState, in CaptureCompressedTexImage2D_data() argument 68 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage2D_data() 81 void CaptureCompressedTexSubImage2D_data(const State &glState, in CaptureCompressedTexSubImage2D_data() argument 94 CaptureCompressedTexImage2D_data(glState, isCallValid, targetPacked, level, 0, width, height, 0, in CaptureCompressedTexSubImage2D_data() 98 void CaptureDeleteBuffers_buffersPacked(const State &glState, in CaptureDeleteBuffers_buffersPacked() argument 107 void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState, in CaptureDeleteFramebuffers_framebuffersPacked() argument 116 void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState, in CaptureDeleteRenderbuffers_renderbuffersPacked() argument [all …]
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D | capture_gles_1_0_params.cpp | 17 void CaptureClipPlanef_eqn(const State &glState, in CaptureClipPlanef_eqn() argument 26 void CaptureClipPlanex_equation(const State &glState, in CaptureClipPlanex_equation() argument 35 void CaptureColorPointer_pointer(const State &glState, in CaptureColorPointer_pointer() argument 43 CaptureVertexPointerGLES1(glState, ClientVertexArrayType::Color, pointer, paramCapture); in CaptureColorPointer_pointer() 46 void CaptureFogfv_params(const State &glState, in CaptureFogfv_params() argument 56 void CaptureFogxv_param(const State &glState, in CaptureFogxv_param() argument 65 void CaptureGetClipPlanef_equation(const State &glState, in CaptureGetClipPlanef_equation() argument 74 void CaptureGetClipPlanex_equation(const State &glState, in CaptureGetClipPlanex_equation() argument 83 void CaptureGetFixedv_params(const State &glState, in CaptureGetFixedv_params() argument 89 CaptureGetParameter(glState, pname, sizeof(GLfixed), paramCapture); in CaptureGetFixedv_params() [all …]
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D | capture_gles_3_1_params.cpp | 16 void CaptureCreateShaderProgramv_strings(const State &glState, in CaptureCreateShaderProgramv_strings() argument 26 void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, in CaptureDeleteProgramPipelines_pipelinesPacked() argument 35 void CaptureDrawArraysIndirect_indirect(const State &glState, in CaptureDrawArraysIndirect_indirect() argument 45 assert(!isCallValid || glState.getTargetBuffer(gl::BufferBinding::DrawIndirect)); in CaptureDrawArraysIndirect_indirect() 48 void CaptureDrawElementsIndirect_indirect(const State &glState, in CaptureDrawElementsIndirect_indirect() argument 59 assert(!isCallValid || glState.getTargetBuffer(gl::BufferBinding::DrawIndirect)); in CaptureDrawElementsIndirect_indirect() 62 void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, in CaptureGenProgramPipelines_pipelinesPacked() argument 71 void CaptureGetBooleani_v_data(const State &glState, in CaptureGetBooleani_v_data() argument 81 void CaptureGetFramebufferParameteriv_params(const State &glState, in CaptureGetFramebufferParameteriv_params() argument 91 void CaptureGetMultisamplefv_val(const State &glState, in CaptureGetMultisamplefv_val() argument [all …]
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D | capture_gles_3_2_params.cpp | 17 void CaptureDebugMessageCallback_userParam(const State &glState, in CaptureDebugMessageCallback_userParam() argument 26 void CaptureDebugMessageControl_ids(const State &glState, in CaptureDebugMessageControl_ids() argument 39 void CaptureDebugMessageInsert_buf(const State &glState, in CaptureDebugMessageInsert_buf() argument 52 void CaptureDrawElementsBaseVertex_indices(const State &glState, in CaptureDrawElementsBaseVertex_indices() argument 61 CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices, in CaptureDrawElementsBaseVertex_indices() 65 void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState, in CaptureDrawElementsInstancedBaseVertex_indices() argument 78 void CaptureDrawRangeElementsBaseVertex_indices(const State &glState, in CaptureDrawRangeElementsBaseVertex_indices() argument 92 void CaptureGetDebugMessageLog_sources(const State &glState, in CaptureGetDebugMessageLog_sources() argument 107 void CaptureGetDebugMessageLog_types(const State &glState, in CaptureGetDebugMessageLog_types() argument 122 void CaptureGetDebugMessageLog_ids(const State &glState, in CaptureGetDebugMessageLog_ids() argument [all …]
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D | capture_gles_1_0_autogen.cpp | 23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc() argument 36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx() argument 49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx() argument 66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx() argument 75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture() argument 84 CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn) in CaptureClipPlanef() argument 94 CaptureClipPlanef_eqn(glState, isCallValid, p, eqn, &eqnParam); in CaptureClipPlanef() 108 CallCapture CaptureClipPlanex(const State &glState, in CaptureClipPlanex() argument 121 CaptureClipPlanex_equation(glState, isCallValid, plane, equation, &equationParam); in CaptureClipPlanex() 135 CallCapture CaptureColor4f(const State &glState, in CaptureColor4f() argument [all …]
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D | capture_gles_2_0_autogen.cpp | 23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture() argument 32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader() argument 45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation() argument 60 CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, in CaptureBindAttribLocation() 75 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer() argument 88 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer() argument 101 CallCapture CaptureBindRenderbuffer(const State &glState, in CaptureBindRenderbuffer() argument 114 CallCapture CaptureBindTexture(const State &glState, in CaptureBindTexture() argument 127 CallCapture CaptureBlendColor(const State &glState, in CaptureBlendColor() argument 144 CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) in CaptureBlendEquation() argument [all …]
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D | capture_gles_3_0_autogen.cpp | 23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery() argument 36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback() argument 48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase() argument 63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange() argument 82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler() argument 95 CallCapture CaptureBindTransformFeedback(const State &glState, in CaptureBindTransformFeedback() argument 109 CallCapture CaptureBindVertexArray(const State &glState, in CaptureBindVertexArray() argument 120 CallCapture CaptureBlitFramebuffer(const State &glState, in CaptureBlitFramebuffer() argument 150 CallCapture CaptureClearBufferfi(const State &glState, in CaptureClearBufferfi() argument 167 CallCapture CaptureClearBufferfv(const State &glState, in CaptureClearBufferfv() argument [all …]
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D | capture_gles_ext_autogen.cpp | 23 CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureDrawArraysInstancedBaseInstanceANGLE() argument 43 CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE() argument 64 glState, isCallValid, modePacked, count, typePacked, indices, instanceCounts, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE() 84 CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() argument 102 glState, isCallValid, modePacked, firsts, counts, instanceCounts, baseInstances, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 119 glState, isCallValid, modePacked, firsts, counts, instanceCounts, baseInstances, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 136 glState, isCallValid, modePacked, firsts, counts, instanceCounts, baseInstances, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 153 glState, isCallValid, modePacked, firsts, counts, instanceCounts, baseInstances, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 172 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() argument 192 glState, isCallValid, modePacked, counts, typePacked, indices, instanceCounts, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() [all …]
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D | capture_gles_3_1_autogen.cpp | 23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram() argument 36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture() argument 59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline() argument 70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer() argument 87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv() argument 103 CaptureCreateShaderProgramv_strings(glState, isCallValid, typePacked, count, strings, in CaptureCreateShaderProgramv() 122 CallCapture CaptureDeleteProgramPipelines(const State &glState, in CaptureDeleteProgramPipelines() argument 137 CaptureDeleteProgramPipelines_pipelinesPacked(glState, isCallValid, n, pipelinesPacked, in CaptureDeleteProgramPipelines() 154 CallCapture CaptureDispatchCompute(const State &glState, in CaptureDispatchCompute() argument 169 CallCapture CaptureDispatchComputeIndirect(const State &glState, in CaptureDispatchComputeIndirect() argument [all …]
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D | capture_gles_3_2_autogen.cpp | 23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier() argument 30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei() argument 47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi() argument 57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei() argument 76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci() argument 91 CallCapture CaptureColorMaski(const State &glState, in CaptureColorMaski() argument 110 CallCapture CaptureCopyImageSubData(const State &glState, in CaptureCopyImageSubData() argument 151 CallCapture CaptureDebugMessageCallback(const State &glState, in CaptureDebugMessageCallback() argument 164 CaptureDebugMessageCallback_userParam(glState, isCallValid, callback, userParam, in CaptureDebugMessageCallback() 179 CallCapture CaptureDebugMessageControl(const State &glState, in CaptureDebugMessageControl() argument [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() argument 51 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() 56 if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused()) in skipDraw() 65 if (glState.getRasterizerState().cullFace && in skipDraw() 66 glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack) in skipDraw() 183 unsigned int GetBlendSampleMask(const gl::State &glState, int samples) in GetBlendSampleMask() argument 186 if (glState.isSampleCoverageEnabled()) in GetBlendSampleMask() 188 GLfloat coverageValue = glState.getSampleCoverageValue(); in GetBlendSampleMask() 205 bool coverageInvert = glState.getSampleCoverageInvert(); in GetBlendSampleMask() 216 if (glState.isSampleMaskEnabled()) in GetBlendSampleMask() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.cpp | 60 const gl::State &glState = glContext->getState(); in link() local 61 const gl::ProgramPipeline *glPipeline = glState.getProgramPipeline(); in link() 125 const gl::State &glState, in calcUniformUpdateRequiredSpace() argument 131 ProgramVk *programVk = getShaderProgram(glState, shaderType); in calcUniformUpdateRequiredSpace() 144 const gl::State &glState = contextVk->getState(); in updateUniforms() local 145 const gl::ProgramExecutable &glExecutable = *glState.getProgramExecutable(); in updateUniforms() 158 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms() 168 requiredSpace = calcUniformUpdateRequiredSpace(contextVk, glExecutable, glState, &offsets); in updateUniforms() 175 ProgramVk *programVk = getShaderProgram(glState, shaderType); in updateUniforms() 209 vk::GetImpl(glState.getCurrentTransformFeedback()); in updateUniforms() [all …]
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D | ProgramPipelineVk.h | 34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram() argument 36 gl::ProgramPipeline *pipeline = glState.getProgramPipeline(); in getShaderProgram() 54 void setAllDefaultUniformsDirty(const gl::State &glState); 55 bool dirtyUniforms(const gl::State &glState); 61 const gl::State &glState,
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D | ContextVk.cpp | 143 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount() argument 145 if (!glState.isSampleCoverageEnabled()) in GetCoverageSampleCount() 162 return static_cast<uint32_t>(glState.getSampleCoverageValue() * drawFramebuffer->getSamples()); in GetCoverageSampleCount() 165 void ApplySampleCoverage(const gl::State &glState, in ApplySampleCoverage() argument 170 if (!glState.isSampleCoverageEnabled()) in ApplySampleCoverage() 180 if (glState.getSampleCoverageInvert()) in ApplySampleCoverage() 3302 void ContextVk::updateScissor(const gl::State &glState) in updateScissor() argument 3304 FramebufferVk *framebufferVk = vk::GetImpl(glState.getDrawFramebuffer()); in updateScissor() 3309 if (!gl::ClipRectangle(renderArea, getCorrectedViewport(glState.getViewport()), in updateScissor() 3333 void ContextVk::updateDepthStencil(const gl::State &glState) in updateDepthStencil() argument [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 225 const gl::DepthStencilState &glState, in getDepthStencilState() argument 228 auto keyIter = mDepthStencilStateCache.Get(glState); in getDepthStencilState() 238 dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE; in getDepthStencilState() 239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState() 240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState() 241 dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE; in getDepthStencilState() 242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState() 243 dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask); in getDepthStencilState() 244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState() 245 dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail); in getDepthStencilState() [all …]
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 49 angle::Result GLES1Renderer::prepareForDraw(PrimitiveMode mode, Context *context, State *glState) in prepareForDraw() argument 51 ANGLE_TRY(initializeRendererProgram(context, glState)); in prepareForDraw() 53 GLES1State &gles1State = glState->gles1(); in prepareForDraw() 65 glState->getEnableFeature(GL_ALPHA_TEST)); in prepareForDraw() 67 glState->getEnableFeature(GL_LIGHTING)); in prepareForDraw() 69 glState->getEnableFeature(GL_RESCALE_NORMAL)); in prepareForDraw() 71 glState->getEnableFeature(GL_NORMALIZE)); in prepareForDraw() 73 glState->getEnableFeature(GL_COLOR_MATERIAL)); in prepareForDraw() 75 glState->getEnableFeature(GL_FOG)); in prepareForDraw() 80 uniformBuffers.clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw() [all …]
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.mm | 108 bool IsTransformFeedbackOnly(const gl::State &glState) 110 return glState.isTransformFeedbackActiveUnpaused() && glState.isRasterizerDiscardEnabled(); 836 const gl::State &glState = context->getState(); 860 updateScissor(glState); 864 FramebufferMtl *framebufferMtl = mtl::GetImpl(glState.getDrawFramebuffer()); 865 updateViewport(framebufferMtl, glState.getViewport(), glState.getNearPlane(), 866 glState.getFarPlane()); 868 updateScissor(glState); 872 updateDepthRange(glState.getNearPlane(), glState.getFarPlane()); 878 updateBlendDescArray(glState.getBlendStateExt()); [all …]
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