Searched refs:glViewportIndex (Results 1 – 2 of 2) sorted by relevance
456 if (builtins.glViewportIndex.enabled) in generateVaryingLinkHLSL()459 << builtins.glViewportIndex.str() << ";\n"; in generateVaryingLinkHLSL()533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()931 ASSERT(builtinsD3D[gl::ShaderType::Geometry].glViewportIndex.enabled && in generateGeometryShaderPreamble()966 ASSERT(builtinsD3D[gl::ShaderType::Geometry].glViewportIndex.enabled && in generateGeometryShaderPreamble()1447 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()1456 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()
110 BuiltinVarying glViewportIndex; member