Searched refs:gl_MaxVertexImageUniforms (Results 1 – 8 of 8) sorted by relevance
24 int sum = gl_MaxVertexImageUniforms +
50 int sum = gl_MaxVertexImageUniforms +
2710 static constexpr const TSymbolUniqueId gl_MaxVertexImageUniforms = TSymbolUniqueId(4797); variable
4683 static constexpr const TSymbolUniqueId gl_MaxVertexImageUniforms = TSymbolUniqueId(2880); variable
1683 constexpr const TSymbolUniqueId BuiltInId::gl_MaxVertexImageUniforms; member in sh::BuiltInId2040 constexpr const ImmutableString gl_MaxVertexImageUniforms("gl_MaxVertexImageUniforms"); variable25598 new TVariable(BuiltInId::gl_MaxVertexImageUniforms, BuiltInName::gl_MaxVertexImageUniforms, in initializeBuiltInVariables()
2835 constexpr const TSymbolUniqueId BuiltInId::gl_MaxVertexImageUniforms; member in sh::BuiltInId3213 constexpr const ImmutableString gl_MaxVertexImageUniforms("gl_MaxVertexImageUniforms"); variable39549 new TVariable(BuiltInId::gl_MaxVertexImageUniforms, BuiltInName::gl_MaxVertexImageUniforms, in initializeBuiltInVariables()