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Searched refs:gl_d3d9 (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp569 device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc)); in setDepthFunc()
589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()
591 gl_d3d9::ConvertStencilOp(stencilPassDepthFail)); in setStencilOpsFront()
593 gl_d3d9::ConvertStencilOp(stencilPassDepthPass)); in setStencilOpsFront()
607 gl_d3d9::ConvertStencilOp(stencilBackFail)); in setStencilOpsBack()
609 gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail)); in setStencilOpsBack()
611 gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass)); in setStencilOpsBack()
634 gl_d3d9::ConvertComparison(stencilBackFunc)); in setStencilFuncsBack()
660 gl_d3d9::ConvertComparison(stencilFunc)); in setStencilFuncsFront()
711 gl_d3d9::ConvertColor(blendColor)); in setBlendColor()
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Drenderer9_utils.h27 namespace gl_d3d9
DQuery9.cpp38 D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType()); in begin()
DRenderer9.cpp1006 gl_d3d9::ConvertTextureWrap(samplerState.getWrapS())); in setSamplerState()
1008 gl_d3d9::ConvertTextureWrap(samplerState.getWrapT())); in setSamplerState()
1011 gl_d3d9::ConvertMagFilter(samplerState.getMagFilter(), in setSamplerState()
1016 gl_d3d9::ConvertMinFilter(samplerState.getMinFilter(), &d3dMinFilter, &d3dMipFilter, in setSamplerState()
1031 gl_d3d9::ConvertColor(texture->getBorderColor().colorF)); in setSamplerState()
2563 gl_d3d9::GetMultisampleType(supportedSamples), 0, FALSE, &renderTarget, nullptr); in createRenderTarget()
2571 gl_d3d9::GetMultisampleType(supportedSamples), in createRenderTarget()
Drenderer9_utils.cpp27 namespace gl_d3d9 namespace
DTextureStorage9.cpp451 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target); in getSurfaceLevel()