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Searched refs:gl_max_tess_gen_level_value (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderIsolines.cpp73 glw::GLint gl_max_tess_gen_level_value = 0; in checkFirstOuterTessellationLevelEffect() local
79 gl.getIntegerv(glMaxTessGenLevelToken, &gl_max_tess_gen_level_value); in checkFirstOuterTessellationLevelEffect()
89 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in checkFirstOuterTessellationLevelEffect()
141 glw::GLint gl_max_tess_gen_level_value = 0; in checkIrrelevantTessellationLevelsHaveNoEffect() local
143 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in checkIrrelevantTessellationLevelsHaveNoEffect()
147 TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, m_irrelevant_tess_value_1, gl_max_tess_gen_level_value, in checkIrrelevantTessellationLevelsHaveNoEffect()
151 TESSELLATION_SHADER_VERTEX_SPACING_EQUAL, m_irrelevant_tess_value_2, gl_max_tess_gen_level_value, in checkIrrelevantTessellationLevelsHaveNoEffect()
241 glw::GLint gl_max_tess_gen_level_value = 0; in checkSecondOuterTessellationLevelEffect() local
249 gl.getIntegerv(glMaxTessGenLevelToken, &gl_max_tess_gen_level_value); in checkSecondOuterTessellationLevelEffect()
254 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in checkSecondOuterTessellationLevelEffect()
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DesextcTessellationShaderPoints.cpp674 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
676 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
697 primitive_mode, gl_max_tess_gen_level_value, in initTest()
801 glw::GLint gl_max_tess_gen_level_value = 0; in verifyCorrectAmountOfVertices() local
803 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in verifyCorrectAmountOfVertices()
814 run.vertex_spacing, actual_inner_levels[0], gl_max_tess_gen_level_value, clamped_inner_levels + 0, in verifyCorrectAmountOfVertices()
818 run.vertex_spacing, actual_inner_levels[1], gl_max_tess_gen_level_value, clamped_inner_levels + 1, in verifyCorrectAmountOfVertices()
833 run.outer[0], gl_max_tess_gen_level_value, in verifyCorrectAmountOfVertices()
838 actual_vs_mode, run.outer[1], gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices()
856 gl_max_tess_gen_level_value, DE_NULL, /* out_clamped */ in verifyCorrectAmountOfVertices()
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DesextcTessellationShaderQuads.cpp121 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
123 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
127 const glw::GLint tess_levels[] = { -gl_max_tess_gen_level_value / 2, -1, 1 }; in initTest()
402 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
404 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
408 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_value in initTest()
410 const glw::GLint tess_levels_odd[] = { 2 + 1, gl_max_tess_gen_level_value / 2 + 1, in initTest()
411 gl_max_tess_gen_level_value - 1 }; in initTest()
454 vs_mode, run.set1_inner[0] + 1.0f /* epsilon */, gl_max_tess_gen_level_value, in initTest()
467 vs_mode, run.set1_inner[1] + 1.0f /* epsilon */, gl_max_tess_gen_level_value, in initTest()
DesextcTessellationShaderUtils.cpp867 glw::GLint gl_max_tess_gen_level_value, in getTessellationLevelAfterVertexSpacing() argument
880 else if (level > (float)gl_max_tess_gen_level_value) in getTessellationLevelAfterVertexSpacing()
882 level = (float)gl_max_tess_gen_level_value; in getTessellationLevelAfterVertexSpacing()
907 else if (level > (float)gl_max_tess_gen_level_value) in getTessellationLevelAfterVertexSpacing()
909 level = (float)gl_max_tess_gen_level_value; in getTessellationLevelAfterVertexSpacing()
939 else if (level > (float)(gl_max_tess_gen_level_value - 1)) in getTessellationLevelAfterVertexSpacing()
941 level = (float)(gl_max_tess_gen_level_value - 1); in getTessellationLevelAfterVertexSpacing()
982 _tessellation_primitive_mode primitive_mode, glw::GLint gl_max_tess_gen_level_value, in getTessellationLevelSetForPrimitiveMode() argument
990 glw::GLint n_half_max_patch_vertices_mul_min = gl_max_tess_gen_level_value / 2; in getTessellationLevelSetForPrimitiveMode()
991 glw::GLint n_max_patch_vertices_mul_min = gl_max_tess_gen_level_value; in getTessellationLevelSetForPrimitiveMode()
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DesextcTessellationShaderTriangles.cpp590 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
592 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
601 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, filter); in initTest()
938 glw::GLint gl_max_tess_gen_level_value = 0; in runTestIterations() local
940 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in runTestIterations()
944 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_val… in runTestIterations()
966 …tionShaderUtils::getTessellationLevelAfterVertexSpacing(vs_mode, 1.5f, gl_max_tess_gen_level_value, in runTestIterations()
DesextcTessellationShaderInvariance.cpp1371 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local
1373 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations()
1399 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations()
1676 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local
1678 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations()
1703 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations()
2043 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local
2045 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTestIterations()
2070 primitive_mode, gl_max_tess_gen_level_value, in initTestIterations()
2327 glw::GLint gl_max_tess_gen_level_value = 0; in initTestIterations() local
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DesextcTessellationShaderPrimitiveCoverage.cpp748 glw::GLint gl_max_tess_gen_level_value = 0; in iterate() local
750 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in iterate()
764 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, in iterate()
791 TESSELLATION_SHADER_PRIMITIVE_MODE_QUADS, gl_max_tess_gen_level_value, in iterate()
DesextcTessellationShaderUtils.hpp298 glw::GLint gl_max_tess_gen_level_value, float* out_clamped,
302 glw::GLint gl_max_tess_gen_level_value,
DesextcTessellationShaderVertexOrdering.cpp255 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
257 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
280 primitive_mode, gl_max_tess_gen_level_value, in initTest()
DesextcTessellationShaderTessellation.cpp1815 glw::GLint gl_max_tess_gen_level_value = 0; in initTest() local
1817 gl.getIntegerv(m_glExtTokens.MAX_TESS_GEN_LEVEL, &gl_max_tess_gen_level_value); in initTest()
1826 static_cast<_tessellation_primitive_mode>(primitive_mode), gl_max_tess_gen_level_value, in initTest()