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Searched refs:gl_sample_counts (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp790 glw::GLint gl_sample_counts = 0; in getMaxConformantSampleCount() local
791 gl.getInternalformativ(target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in getMaxConformantSampleCount()
795 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in getMaxConformantSampleCount()
798 …gl.getInternalformativ(target, internalFormat, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in getMaxConformantSampleCount()
800 for (glw::GLint i = 0; i < gl_sample_counts; i++) in getMaxConformantSampleCount()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp4814 glw::GLint gl_sample_counts = 0; in getMaxConformantSampleCount() local
4815 gl.getInternalformativ(target, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in getMaxConformantSampleCount()
4819 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in getMaxConformantSampleCount()
4822 gl.getInternalformativ(target, GL_RGBA8, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in getMaxConformantSampleCount()
4824 for (glw::GLint i = 0; i < gl_sample_counts; i++) in getMaxConformantSampleCount()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp8870 glw::GLint gl_sample_counts = 0; in GetMaxConformantSampleCount() local
8871 gl.getInternalformativ(target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in GetMaxConformantSampleCount()
8875 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in GetMaxConformantSampleCount()
8878 …gl.getInternalformativ(target, internalFormat, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in GetMaxConformantSampleCount()
8880 for (glw::GLint i = 0; i < gl_sample_counts; i++) in GetMaxConformantSampleCount()