Searched refs:gl_sample_counts (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 790 glw::GLint gl_sample_counts = 0; in getMaxConformantSampleCount() local 791 gl.getInternalformativ(target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in getMaxConformantSampleCount() 795 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in getMaxConformantSampleCount() 798 …gl.getInternalformativ(target, internalFormat, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in getMaxConformantSampleCount() 800 for (glw::GLint i = 0; i < gl_sample_counts; i++) in getMaxConformantSampleCount()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 4814 glw::GLint gl_sample_counts = 0; in getMaxConformantSampleCount() local 4815 gl.getInternalformativ(target, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in getMaxConformantSampleCount() 4819 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in getMaxConformantSampleCount() 4822 gl.getInternalformativ(target, GL_RGBA8, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in getMaxConformantSampleCount() 4824 for (glw::GLint i = 0; i < gl_sample_counts; i++) in getMaxConformantSampleCount()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 8870 glw::GLint gl_sample_counts = 0; in GetMaxConformantSampleCount() local 8871 gl.getInternalformativ(target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &gl_sample_counts); in GetMaxConformantSampleCount() 8875 glw::GLint* gl_supported_samples = new glw::GLint[gl_sample_counts]; in GetMaxConformantSampleCount() 8878 …gl.getInternalformativ(target, internalFormat, GL_SAMPLES, gl_sample_counts, gl_supported_samples); in GetMaxConformantSampleCount() 8880 for (glw::GLint i = 0; i < gl_sample_counts; i++) in GetMaxConformantSampleCount()
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