Home
last modified time | relevance | path

Searched refs:gl_shader_variable (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dgl_nir_linker.c95 static struct gl_shader_variable *
106 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable()
107 struct gl_shader_variable); in create_shader_variable()
300 struct gl_shader_variable *sha_v = in add_shader_variable()
346 struct gl_shader_variable *sh_var = in add_vars_with_modes()
347 rzalloc(prog, struct gl_shader_variable); in add_vars_with_modes()
Dserialize.cpp780 const gl_shader_variable *var) in get_shader_var_and_pointer_sizes()
782 *s_var_size = sizeof(gl_shader_variable); in get_shader_var_and_pointer_sizes()
806 const gl_shader_variable *var = (gl_shader_variable *)res->Data; in write_program_resource_data()
919 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable); in read_program_resource_data()
Dlinker.cpp3678 static gl_shader_variable *
3689 gl_shader_variable *out = rzalloc(shProg, struct gl_shader_variable); in create_shader_variable()
3877 gl_shader_variable *sha_v = in add_shader_variable()
/external/mesa3d/src/mesa/main/
Dshader_query.cpp56 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
161 const gl_shader_variable *const var = RESOURCE_VAR(res); in _mesa_GetActiveAttrib()
1023 const gl_shader_variable *var = RESOURCE_VAR(res); in program_resource_location()
1659 gl_shader_variable const **outputs = in validate_io()
1660 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, in validate_io()
1661 sizeof(gl_shader_variable *)); in validate_io()
1690 gl_shader_variable const *const var = RESOURCE_VAR(res); in validate_io()
1711 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res); in validate_io()
1712 gl_shader_variable const *producer_var = NULL; in validate_io()
1722 const gl_shader_variable *const var = outputs[j]; in validate_io()
[all …]
Dmtypes.h2797 struct gl_shader_variable struct
/external/mesa3d/docs/relnotes/
D17.2.1.rst153 - glsl: stop adding pointers from gl_shader_variable to the cache