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Searched refs:gl_vertex_processing_mode (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save.c47 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()
61 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
Dvbo_private.h187 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter()
204 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo()
Dvbo_context.c217 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
Dvbo_save_draw.c127 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
Dvbo_save_api.c361 compare_vao(gl_vertex_processing_mode mode, in compare_vao()
415 gl_vertex_processing_mode mode, in update_vao()
537 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()
629 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm) in compile_vertex_list()
1705 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_destroy_vertex_list()
Dvbo.h64 } gl_vertex_processing_mode; typedef
Dvbo_exec_draw.c101 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
/external/mesa3d/src/mesa/tnl/
Dt_context.h516 gl_vertex_processing_mode vertex_processing_mode;
Dt_draw.c578 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()
/external/mesa3d/src/mesa/main/
Dstate.c576 set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m) in set_vertex_processing_mode()
Dmtypes.h2325 gl_vertex_processing_mode _VPMode;