Searched refs:gl_vertex_processing_mode (Results 1 – 11 of 11) sorted by relevance
47 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_init()61 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_save_destroy()
187 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode) in _vbo_get_vao_filter()204 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode, in _vbo_get_vao_enabled_from_vbo()
217 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode; in _vbo_current_attrib()
127 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in bind_vertex_list()
361 compare_vao(gl_vertex_processing_mode mode, in compare_vao()415 gl_vertex_processing_mode mode, in update_vao()537 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) { in compile_vertex_list()629 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm) in compile_vertex_list()1705 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) in vbo_destroy_vertex_list()
64 } gl_vertex_processing_mode; typedef
101 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in vbo_exec_bind_arrays()
516 gl_vertex_processing_mode vertex_processing_mode;
578 gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; in update_current_inputs()
576 set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m) in set_vertex_processing_mode()
2325 gl_vertex_processing_mode _VPMode;