Searched refs:glslFP (Results 1 – 6 of 6) sorted by relevance
/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 155 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindUniforms() local 156 while (fp && glslFP) { in setAndBindUniforms() 157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms() 159 glslFP = glslIter.next(); in setAndBindUniforms() 161 SkASSERT(!fp && !glslFP); in setAndBindUniforms() 222 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindTextures() local 223 while (fp && glslFP) { in setAndBindTextures() 230 glslFP = glslIter.next(); in setAndBindTextures() 232 SkASSERT(!fp && !glslFP); in setAndBindTextures()
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 121 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setFragmentData() local 122 while (fp && glslFP) { in setFragmentData() 123 glslFP->setData(fProgramDataManager, *fp); in setFragmentData() 130 glslFP = glslIter.next(); in setFragmentData() 132 SkASSERT(!fp && !glslFP); in setFragmentData()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLFragmentProcessor.cpp | 141 GrGLSLFragmentProcessor& glslFP) in ParallelIter() argument 142 : fpIter(fp), glslIter(glslFP) {} in ParallelIter() 182 GrGLSLFragmentProcessor& glslFP) in ParallelRange() argument 183 : fInitialFP(fp), fInitialGLSLFP(glslFP) {} in ParallelRange()
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D | GrGLSLFragmentProcessor.h | 197 ParallelIter(const GrFragmentProcessor& fp, GrGLSLFragmentProcessor& glslFP); 214 ParallelRange(const GrFragmentProcessor& fp, GrGLSLFragmentProcessor& glslFP);
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D | GrGLSLProgramBuilder.cpp | 165 GrGLSLFragmentProcessor& glslFP, in emitFragProc() argument 176 for (auto [subFP, subGLSLFP] : GrGLSLFragmentProcessor::ParallelRange(fp, glslFP)) { in emitFragProc() 200 auto name = fFS.writeProcessorFunction(&glslFP, args); in emitFragProc()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 83 GrGLSLFragmentProcessor* glslFP = glslIter.next(); 84 while (fp && glslFP) { 85 glslFP->setData(fDataManager, *fp); 91 glslFP = glslIter.next(); 93 SkASSERT(!fp && !glslFP);
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