Searched refs:glslIter (Results 1 – 5 of 5) sorted by relevance
142 : fpIter(fp), glslIter(glslFP) {} in ParallelIter()146 ++glslIter; in operator ++()147 SkASSERT(static_cast<bool>(fpIter) == static_cast<bool>(glslIter)); in operator ++()153 return {*fpIter, *glslIter}; in operator *()157 SkASSERT(static_cast<bool>(fpIter) == static_cast<bool>(glslIter)); in operator ==()
209 GrGLSLFragmentProcessor::Iter glslIter; variable
153 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); in setAndBindUniforms() local155 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindUniforms()159 glslFP = glslIter.next(); in setAndBindUniforms()220 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); in setAndBindTextures() local222 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindTextures()230 glslFP = glslIter.next(); in setAndBindTextures()
119 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); in setFragmentData() local121 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setFragmentData()130 glslFP = glslIter.next(); in setFragmentData()
81 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);83 GrGLSLFragmentProcessor* glslFP = glslIter.next();91 glslFP = glslIter.next();