Searched refs:glslUniform (Results 1 – 1 of 1) sorted by relevance
1759 …bool Program::defineUniform(GLenum shader, const glsl::Uniform &glslUniform, const Uniform::BlockI… in defineUniform() argument1761 if(IsSamplerUniform(glslUniform.type)) in defineUniform()1763 int index = glslUniform.registerIndex; in defineUniform()1773 switch(glslUniform.type) in defineUniform()1775 default: UNREACHABLE(glslUniform.type); in defineUniform()1809 switch(glslUniform.type) in defineUniform()1811 default: UNREACHABLE(glslUniform.type); in defineUniform()1843 while(index < glslUniform.registerIndex + static_cast<int>(glslUniform.arraySize)); in defineUniform()1846 Uniform *uniform = getUniform(glslUniform.name); in defineUniform()1850 uniform = new Uniform(glslUniform, blockInfo); in defineUniform()[all …]