Searched refs:glsl_ver (Results 1 – 3 of 3) sorted by relevance
96 int glsl_ver; member
602 static int require_glsl_ver(const struct dump_ctx *ctx, int glsl_ver) in require_glsl_ver() argument604 return glsl_ver > ctx->glsl_ver_required ? glsl_ver : ctx->glsl_ver_required; in require_glsl_ver()6863 sinfo->glsl_ver = ctx->glsl_ver_required; in fill_sinfo()7153 if (fs_info->glsl_ver < 140) { in vrend_patch_vertex_shader_interpolants()
3242 const char* const glsl_ver = "#version 430 core\n"; in Run() local3263 const char* const src[] = { glsl_ver, "#define VS_PASS_THROUGH\n", glsl }; in Run()3268 const char* const src[] = { glsl_ver, "#define FS_SOLID_COLOR\n", glsl }; in Run()