Searched refs:glthread_vao (Results 1 – 4 of 4) sorted by relevance
38 _mesa_glthread_reset_vao(struct glthread_vao *vao) in _mesa_glthread_reset_vao()71 static struct glthread_vao *75 struct glthread_vao *vao; in lookup_vao()101 struct glthread_vao *vao = lookup_vao(ctx, id); in _mesa_glthread_BindVertexArray()122 struct glthread_vao *vao = lookup_vao(ctx, ids[i]); in _mesa_glthread_DeleteVertexArrays()154 struct glthread_vao *vao; in _mesa_glthread_GenVertexArrays()167 static inline struct glthread_vao *217 enable_buffer(struct glthread_vao *vao, unsigned binding_index) in enable_buffer()228 disable_buffer(struct glthread_vao *vao, unsigned binding_index) in disable_buffer()254 struct glthread_vao *vao = get_vao(ctx, vaobj); in _mesa_glthread_ClientState()[all …]
66 struct glthread_vao { struct112 struct glthread_vao VAO;171 struct glthread_vao *CurrentVAO;172 struct glthread_vao *LastLookedUpVAO;173 struct glthread_vao DefaultVAO;195 void _mesa_glthread_reset_vao(struct glthread_vao *vao);
84 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices()95 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices()105 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indirect()116 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices()327 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_arrays()441 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawArrays()605 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements()818 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawElementsBaseVertex()