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/external/skia/src/gpu/tessellate/
DGrTessellationPathRenderer.cpp233 float gpuFragmentWork = bounds.height() * scales[0] * bounds.width() * scales[1]; in make_op() local
237 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_op()