Searched refs:gpuFragmentWork (Results 1 – 1 of 1) sorted by relevance
233 float gpuFragmentWork = bounds.height() * scales[0] * bounds.width() * scales[1]; in make_op() local237 if (cpuTessellationWork * kCpuWeight + kMinNumPixelsToTriangulate < gpuFragmentWork) { in make_op()