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/external/skia/resources/sksl/intrinsics/
DGreaterThanEqual.sksl6 bool4 expectFFTT = greaterThanEqual(half4(1, 2, 2.25, 2.5), half4(2.25));
7 bool4 expectTTFF = greaterThanEqual(int4_zero, int4(-50, 0, 50, 100));
9 sk_FragColor.x = greaterThanEqual(a, b).x ? 1 : 0;
10 sk_FragColor.y = greaterThanEqual(c, d).y ? 1 : 0;
11 sk_FragColor.z = greaterThanEqual(e, f).z ? 1 : 0;
/external/skia/tests/sksl/intrinsics/
DGreaterThanEqual.glsl12 sk_FragColor.x = float(greaterThanEqual(a, b).x ? 1 : 0);
13 sk_FragColor.y = float(greaterThanEqual(c, d).y ? 1 : 0);
14 sk_FragColor.z = float(greaterThanEqual(e, f).z ? 1 : 0);
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Depsilon.inl88 return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
99 return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
123 return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.int8.frag238 // greaterThanEqual()
239 bv = greaterThanEqual(u8v, u8vec3(u8));
240 bv.xy = greaterThanEqual(i8v, i8vec2(i8));
Dspv.int16.frag236 // greaterThanEqual()
237 bv = greaterThanEqual(u16v, u16vec3(u16));
238 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
Dspv.vulkan110.int16.frag236 // greaterThanEqual()
237 bv = greaterThanEqual(u16v, u16vec3(u16));
238 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
Dspv.int64.frag220 // greaterThanEqual()
221 bv = greaterThanEqual(u64v, u64vec3(u64));
222 bv.xy = greaterThanEqual(i64v, i64vec2(i64));
Dspv.int32.frag235 // greaterThanEqual()
236 bv = greaterThanEqual(u32v, u32vec3(u32));
237 bv.xy = greaterThanEqual(i32v, i32vec2(i32));
Dspv.int16.amd.frag252 // greaterThanEqual()
253 bv = greaterThanEqual(u16v, u16vec3(u16));
254 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
/external/deqp-deps/glslang/Test/
Dspv.int8.frag238 // greaterThanEqual()
239 bv = greaterThanEqual(u8v, u8vec3(u8));
240 bv.xy = greaterThanEqual(i8v, i8vec2(i8));
Dspv.int64.frag220 // greaterThanEqual()
221 bv = greaterThanEqual(u64v, u64vec3(u64));
222 bv.xy = greaterThanEqual(i64v, i64vec2(i64));
Dspv.int16.frag236 // greaterThanEqual()
237 bv = greaterThanEqual(u16v, u16vec3(u16));
238 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
Dspv.int32.frag235 // greaterThanEqual()
236 bv = greaterThanEqual(u32v, u32vec3(u32));
237 bv.xy = greaterThanEqual(i32v, i32vec2(i32));
Dspv.vulkan110.int16.frag236 // greaterThanEqual()
237 bv = greaterThanEqual(u16v, u16vec3(u16));
238 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
Dspv.int16.amd.frag252 // greaterThanEqual()
253 bv = greaterThanEqual(u16v, u16vec3(u16));
254 bv.xy = greaterThanEqual(i16v, i16vec2(i16));
/external/skia/src/sksl/
Dsksl_public.sksl123 $bvec greaterThanEqual($vec x, $vec y);
124 $bvec greaterThanEqual($hvec x, $hvec y);
125 $bvec greaterThanEqual($ivec x, $ivec y);
DSkSLIntrinsicList.h50 SKSL_INTRINSIC(greaterThanEqual) \
Dsksl_gpu.sksl205 $bvec greaterThanEqual($vec x, $vec y);
206 $bvec greaterThanEqual($hvec x, $hvec y);
207 $bvec greaterThanEqual($ivec x, $ivec y);
208 $bvec greaterThanEqual($uvec x, $uvec y);
209 $bvec greaterThanEqual($svec x, $svec y);
210 $bvec greaterThanEqual($usvec x, $usvec y);
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dscalar_relational.inl37 GLM_FUNC_QUALIFIER bool greaterThanEqual function
Dwrap.inl50 return mix(Rest, vecType<T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<T, P>(1)));
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_vector_relational.hpp60 GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
Dfunc_vector_relational.inl43 …GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const … function
/external/skia/resources/sksl/dslfp/
DGrDSLFPTest_Builtins.fp28 b.xy = greaterThanEqual(n.xy, n.zw);
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DOverlayDraw.comp78 return all(greaterThanEqual(imageCoords, widgetCoords.xy)) &&
174 if (any(greaterThanEqual(imageCoords, params.outputSize)))
/external/skqp/src/sksl/
Dsksl.inc193 $bvec greaterThanEqual($vec x, $vec y);
194 $bvec greaterThanEqual($hvec x, $hvec y);
195 $bvec greaterThanEqual($dvec x, $dvec y);
196 $bvec greaterThanEqual($ivec x, $ivec y);
197 $bvec greaterThanEqual($uvec x, $uvec y);
198 $bvec greaterThanEqual($svec x, $svec y);
199 $bvec greaterThanEqual($usvec x, $usvec y);

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