Searched refs:gridLocation (Results 1 – 1 of 1) sorted by relevance
405 GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos"); in renderResource() local407 TCU_CHECK(gridLocation != (GLuint)-1); in renderResource()414 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation)); in renderResource()420 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0]))… in renderResource()424 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation)); in renderResource()