Searched refs:gsPa (Results 1 – 1 of 1) sorted by relevance
1014 PA_STATE_CUT gsPa(pDC, in GeometryShaderStage() local1026 PA_STATE_CUT gsPa(pDC, in GeometryShaderStage() local1038 while (gsPa.GetNextStreamOutput()) in GeometryShaderStage()1045 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib_simd16); in GeometryShaderStage()1048 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib); in GeometryShaderStage()1053 totalPrimsGenerated += gsPa.NumPrims(); in GeometryShaderStage()1058 gsPa.useAlternateOffset = false; in GeometryShaderStage()1060 StreamOut(pDC, gsPa, workerId, pSoPrimData, stream); in GeometryShaderStage()1076 gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()1083 gsPa.viewportArrayActive = true; in GeometryShaderStage()[all …]